diff Framework/Scene2D/ZoomSceneTracker.cpp @ 1331:ab81ee8fce1f broker

- Viewport is not passed and stored as a shared_ptr instead of raw reference. - ViewportController can now be injected with an undo stack (not a ctor param anymore, as a preparation for the move of the undo stack to an interactor) - Added (temp) flag to disable emscripten events registration in the WebAssemblyViewport (because legacy client code deals with them directly) - Added emscripten_clear_timeout in ~WebGLViewportsRegistry - Removed GenericToolbox::HoldingRef whose responsibility is better served with proper callback un-registration.
author Benjamin Golinvaux <bgo@osimis.io>
date Mon, 30 Mar 2020 14:23:46 +0200
parents a5326ce4f24b
children
line wrap: on
line diff
--- a/Framework/Scene2D/ZoomSceneTracker.cpp	Mon Mar 30 08:47:30 2020 +0200
+++ b/Framework/Scene2D/ZoomSceneTracker.cpp	Mon Mar 30 14:23:46 2020 +0200
@@ -24,7 +24,7 @@
 
 namespace OrthancStone
 {
-  ZoomSceneTracker::ZoomSceneTracker(IViewport& viewport,
+  ZoomSceneTracker::ZoomSceneTracker(boost::shared_ptr<IViewport> viewport,
                                      const PointerEvent& event,
                                      unsigned int canvasHeight)
     : OneGesturePointerTracker(viewport)
@@ -32,7 +32,7 @@
     , aligner_(viewport, event.GetMainPosition())
   {
     
-    std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
     originalSceneToCanvas_ = lock->GetController().GetSceneToCanvasTransform();
 
     if (canvasHeight <= 3)
@@ -76,7 +76,7 @@
 
       double zoom = pow(2.0, z);
 
-      std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+      std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
       lock->GetController().SetSceneToCanvasTransform(
         AffineTransform2D::Combine(
           AffineTransform2D::CreateScaling(zoom, zoom),
@@ -88,7 +88,7 @@
 
   void ZoomSceneTracker::Cancel()
   {
-    std::unique_ptr<IViewport::ILock> lock(viewport_.Lock());
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
     lock->GetController().SetSceneToCanvasTransform(originalSceneToCanvas_);
     lock->Invalidate();
   }