diff Framework/OpenGL/WebAssemblyOpenGLContext.h @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
line wrap: on
line diff
--- a/Framework/OpenGL/WebAssemblyOpenGLContext.h	Fri Aug 16 16:24:11 2019 +0200
+++ b/Framework/OpenGL/WebAssemblyOpenGLContext.h	Wed Aug 21 16:16:30 2019 +0200
@@ -56,10 +56,10 @@
     public:
       WebAssemblyOpenGLContext(const std::string& canvas);
 
-      virtual bool IsContextLost() const ORTHANC_OVERRIDE;
-
-      virtual void SetLostContext() ORTHANC_OVERRIDE;
-      virtual void RestoreLostContext() ORTHANC_OVERRIDE;
+      virtual bool IsContextLost() ORTHANC_OVERRIDE;
+
+      virtual void SetLostContext() ORTHANC_OVERRIDE;
+      virtual void RestoreLostContext() ORTHANC_OVERRIDE;
 
       virtual void MakeCurrent() ORTHANC_OVERRIDE;
 
@@ -71,6 +71,11 @@
 
       virtual void* DebugGetInternalContext() const ORTHANC_OVERRIDE;
 
+      /**
+      Returns true if the underlying context has been successfully recreated
+      */
+      //bool TryRecreate();
+
       void UpdateSize();
 
       const std::string& GetCanvasIdentifier() const;