diff Resources/Graveyard/Threading/SdlBuffering.h @ 56:9e3c2e75b870 wasm

extremely simplified SDL engine
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 28 Apr 2017 21:46:41 +0200
parents Applications/Sdl/SdlBuffering.h@b340879da9bd
children e2fe9352f240
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Resources/Graveyard/Threading/SdlBuffering.h	Fri Apr 28 21:46:41 2017 +0200
@@ -0,0 +1,60 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017 Osimis, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#if ORTHANC_ENABLE_SDL == 1
+
+#include "SdlWindow.h"
+#include "../../Framework/Viewport/CairoSurface.h"
+#include "../../Framework/Viewport/IViewport.h"
+
+#include <boost/thread/mutex.hpp>
+
+namespace OrthancStone
+{
+  class SdlBuffering : public boost::noncopyable
+  {
+  private:
+    boost::mutex                 mutex_;
+    std::auto_ptr<CairoSurface>  offscreenSurface_;
+    std::auto_ptr<CairoSurface>  onscreenSurface_;
+    SDL_Surface*                 sdlSurface_;
+    bool                         pendingFrame_;
+
+  public:
+    SdlBuffering();
+
+    ~SdlBuffering();
+
+    void SetSize(unsigned int width,
+                 unsigned int height,
+                 IViewport& viewport);
+
+    // Returns "true" if a new refresh of the display should be
+    // triggered afterwards
+    bool RenderOffscreen(IViewport& viewport);
+
+    void SwapToScreen(SdlWindow& window);
+  };
+}
+
+#endif