diff OrthancStone/Sources/Platforms/WebAssembly/WebGLViewport.h @ 1899:917500c46fe0

moved the Platform folder from the Applications folder to the Stone library itself
author Alain Mazy <am@osimis.io>
date Sat, 29 Jan 2022 12:47:32 +0100
parents
children 07964689cb0b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Platforms/WebAssembly/WebGLViewport.h	Sat Jan 29 12:47:32 2022 +0100
@@ -0,0 +1,54 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2022 Osimis S.A., Belgium
+ * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program. If not, see
+ * <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "WebAssemblyOpenGLContext.h"
+#include "WebAssemblyViewport.h"
+
+namespace OrthancStone
+{
+  class WebGLViewport : public WebAssemblyViewport
+  {
+  private:
+    OpenGL::WebAssemblyOpenGLContext  context_;
+    
+    WebGLViewport(const std::string& canvasId,
+                  bool enableEmscriptenMouseEvents);
+
+  protected:
+    virtual void Paint(ICompositor& compositor,
+                       ViewportController& controller) ORTHANC_OVERRIDE;
+    
+  public:
+    static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId,
+                                                   bool enableEmscriptenMouseEvents = true);
+
+    virtual ~WebGLViewport();
+
+    bool IsContextLost()
+    {
+      return context_.IsContextLost();
+    } 
+  };
+}