diff OrthancStone/Sources/OpenGL/OpenGLFramebuffer.h @ 2060:86e0e92a2e0d deep-learning

added OpenGLTextureArray and OpenGLFramebuffer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 03 May 2023 16:15:50 +0200
parents
children b6b5e1ca1cc2
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/OpenGL/OpenGLFramebuffer.h	Wed May 03 16:15:50 2023 +0200
@@ -0,0 +1,66 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2022 Osimis S.A., Belgium
+ * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program. If not, see
+ * <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "OpenGLIncludes.h"
+#include "IOpenGLContext.h"
+
+#include <Images/ImageAccessor.h>
+
+namespace OrthancStone
+{
+  namespace OpenGL
+  {
+    class OpenGLTexture;
+    class OpenGLTextureArray;
+
+    class OpenGLFramebuffer : public boost::noncopyable
+    {
+    private:
+      IOpenGLContext&  context_;
+      GLuint           framebuffer_;
+
+      void SetupTextureTarget();
+
+      void ReadContent(Orthanc::ImageAccessor& target);
+
+    public:
+      OpenGLFramebuffer(IOpenGLContext& context);
+
+      ~OpenGLFramebuffer();
+
+      void SetTarget(OpenGLTexture& target);
+
+      void SetTarget(OpenGLTextureArray& target,
+                     unsigned int layer);
+
+      void ReadTexture(Orthanc::ImageAccessor& target,
+                       const OpenGLTexture& source);
+
+      void ReadTexture(Orthanc::ImageAccessor& target,
+                       const OpenGLTextureArray& source,
+                       unsigned int layer);
+    };
+  }
+}