Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/OpenGL/OpenGLFramebuffer.h @ 2060:86e0e92a2e0d deep-learning
added OpenGLTextureArray and OpenGLFramebuffer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 03 May 2023 16:15:50 +0200 |
parents | |
children | b6b5e1ca1cc2 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/OpenGL/OpenGLFramebuffer.h Wed May 03 16:15:50 2023 +0200 @@ -0,0 +1,66 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2022 Osimis S.A., Belgium + * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "OpenGLIncludes.h" +#include "IOpenGLContext.h" + +#include <Images/ImageAccessor.h> + +namespace OrthancStone +{ + namespace OpenGL + { + class OpenGLTexture; + class OpenGLTextureArray; + + class OpenGLFramebuffer : public boost::noncopyable + { + private: + IOpenGLContext& context_; + GLuint framebuffer_; + + void SetupTextureTarget(); + + void ReadContent(Orthanc::ImageAccessor& target); + + public: + OpenGLFramebuffer(IOpenGLContext& context); + + ~OpenGLFramebuffer(); + + void SetTarget(OpenGLTexture& target); + + void SetTarget(OpenGLTextureArray& target, + unsigned int layer); + + void ReadTexture(Orthanc::ImageAccessor& target, + const OpenGLTexture& source); + + void ReadTexture(Orthanc::ImageAccessor& target, + const OpenGLTextureArray& source, + unsigned int layer); + }; + } +}