Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/OpenGL/ImageProcessingProgram.h @ 2061:6ea5f40ea0e9 deep-learning
added ImageProcessingProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 03 May 2023 16:34:34 +0200 |
parents | |
children | 4e31d76c7ecd |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/OpenGL/ImageProcessingProgram.h Wed May 03 16:34:34 2023 +0200 @@ -0,0 +1,73 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2022 Osimis S.A., Belgium + * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "OpenGLProgram.h" + + +namespace OrthancStone +{ + namespace OpenGL + { + class OpenGLFramebuffer; + class OpenGLTexture; + class OpenGLTextureArray; + + class ImageProcessingProgram : public boost::noncopyable + { + private: + OpenGLProgram program_; + GLuint quad_vertexbuffer; + + void SetupPosition(); + + public: + ImageProcessingProgram(IOpenGLContext& context, + const std::string& fragmentShader); + + ~ImageProcessingProgram(); + + void Use(OpenGLTexture& target, + OpenGLFramebuffer& framebuffer, + bool checkStatus); + + void Use(OpenGLTextureArray& target, + unsigned int targetLayer, + OpenGLFramebuffer& framebuffer, + bool checkStatus); + + void Render(); + + GLint GetUniformLocation(const std::string& name) + { + return program_.GetUniformLocation(name); + } + + GLint GetAttributeLocation(const std::string& name) + { + return program_.GetAttributeLocation(name); + } + }; + } +}