diff Applications/Platforms/WebAssembly/WebGLViewport.h @ 1591:5887a4f8594b

moving platform-specific files out of the "OrthancStone" folder
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 23 Oct 2020 13:15:03 +0200
parents OrthancStone/Sources/Viewport/WebGLViewport.h@92fca2b3ba3d
children 9ac2a65d4172
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Applications/Platforms/WebAssembly/WebGLViewport.h	Fri Oct 23 13:15:03 2020 +0200
@@ -0,0 +1,52 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "WebAssemblyOpenGLContext.h"
+#include "WebAssemblyViewport.h"
+
+namespace OrthancStone
+{
+  class WebGLViewport : public WebAssemblyViewport
+  {
+  private:
+    OpenGL::WebAssemblyOpenGLContext  context_;
+    
+    WebGLViewport(const std::string& canvasId,
+                  bool enableEmscriptenMouseEvents);
+
+  protected:
+    virtual void Paint(ICompositor& compositor,
+                       ViewportController& controller) ORTHANC_OVERRIDE;
+    
+  public:
+    static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId,
+                                                   bool enableEmscriptenMouseEvents = true);
+
+    virtual ~WebGLViewport();
+
+    bool IsContextLost()
+    {
+      return context_.IsContextLost();
+    } 
+  };
+}