Mercurial > hg > orthanc-stone
diff Framework/Scene2D/LookupTableTextureSceneLayer.h @ 768:55411e7da2f7
LookupTableTextureSceneLayer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 23 May 2019 20:04:33 +0200 |
parents | |
children | 4ba8892870a2 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/LookupTableTextureSceneLayer.h Thu May 23 20:04:33 2019 +0200 @@ -0,0 +1,79 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "TextureBaseSceneLayer.h" + +namespace OrthancStone +{ + class LookupTableTextureSceneLayer : public TextureBaseSceneLayer + { + private: + ImageWindowing windowing_; + float minValue_; + float maxValue_; + std::vector<uint8_t> lut_; + + public: + // The pixel format must be "Flot32" + LookupTableTextureSceneLayer(const Orthanc::ImageAccessor& texture); + + void SetLookupTableGrayscale(float alpha); + + void SetLookupTableRgb(const std::vector<uint8_t>& lut, + float alpha); + + void SetLookupTableRgb(const std::string& lut, + float alpha); + + void SetLookupTable(const std::vector<uint8_t>& lut); + + void SetLookupTable(const std::string& lut); + + void SetRange(float minValue, + float maxValue); + + void FitRange(); + + float GetMinValue() const + { + return minValue_; + } + + float GetMaxValue() const + { + return maxValue_; + } + + const std::vector<uint8_t>& GetLookupTable() const + { + return lut_; + } + + virtual ISceneLayer* Clone() const; + + virtual Type GetType() const + { + return Type_LookupTableTexture; + } + }; +}