diff Framework/Scene2D/TextureBaseSceneLayer.h @ 590:5430bcffba57

FloatTextureSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 26 Apr 2019 11:33:57 +0200
parents
children 2d8ab34c8c91
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Scene2D/TextureBaseSceneLayer.h	Fri Apr 26 11:33:57 2019 +0200
@@ -0,0 +1,114 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "ISceneLayer.h"
+#include "../Toolbox/AffineTransform2D.h"
+
+#include <Core/Images/ImageAccessor.h>
+
+namespace OrthancStone
+{
+  class TextureBaseSceneLayer : public ISceneLayer
+  {
+  private:
+    std::auto_ptr<Orthanc::ImageAccessor>  texture_;
+    double                                 originX_;
+    double                                 originY_;
+    double                                 pixelSpacingX_;
+    double                                 pixelSpacingY_;
+    double                                 angle_;
+    bool                                   isLinearInterpolation_;
+    uint64_t                               revision_;
+
+  protected:
+    void SetTexture(Orthanc::ImageAccessor* texture);
+
+    void IncrementRevision() 
+    {
+      revision_++;
+    }
+
+    void CopyParameters(const TextureBaseSceneLayer& other);
+
+  public:
+    TextureBaseSceneLayer();
+
+    // Center of the top-left pixel
+    void SetOrigin(double x,
+                   double y);
+
+    void SetPixelSpacing(double sx,
+                         double sy);
+
+    // In radians
+    void SetAngle(double angle);
+
+    void SetLinearInterpolation(bool isLinearInterpolation);
+    
+    double GetOriginX() const
+    {
+      return originX_;
+    }
+
+    double GetOriginY() const
+    {
+      return originY_;
+    }
+
+    double GetPixelSpacingX() const
+    {
+      return pixelSpacingX_;
+    }
+
+    double GetPixelSpacingY() const
+    {
+      return pixelSpacingY_;
+    }
+
+    double GetAngle() const
+    {
+      return angle_;
+    }
+
+    bool IsLinearInterpolation() const
+    {
+      return isLinearInterpolation_;
+    }
+
+    bool HasTexture() const
+    {
+      return (texture_.get() != NULL);
+    }
+
+    const Orthanc::ImageAccessor& GetTexture() const;
+
+    AffineTransform2D GetTransform() const;
+    
+    virtual bool GetBoundingBox(Extent2D& target) const;
+
+    virtual uint64_t GetRevision() const
+    {
+      return revision_;
+    }
+  };
+}