Mercurial > hg > orthanc-stone
diff Resources/CMake/OrthancStoneConfiguration.cmake @ 1324:4d8d642f7036 broker
Added a NullLayer scene layer type that allows
"booking" a scene depth entry.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 24 Mar 2020 16:24:26 +0100 |
parents | 7045a0ff32c4 |
children | 04055b6b9e2c |
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--- a/Resources/CMake/OrthancStoneConfiguration.cmake Tue Mar 24 16:17:03 2020 +0100 +++ b/Resources/CMake/OrthancStoneConfiguration.cmake Tue Mar 24 16:24:26 2020 +0100 @@ -552,30 +552,65 @@ ${ORTHANC_STONE_ROOT}/Framework/Oracle/OrthancRestApiCommand.cpp ${ORTHANC_STONE_ROOT}/Framework/Oracle/ParseDicomFromFileCommand.cpp ${ORTHANC_STONE_ROOT}/Framework/Oracle/ParseDicomFromWadoCommand.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/CairoCompositor.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/CairoCompositor.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Color.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ColorSceneLayer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ColorTextureSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ColorTextureSceneLayer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/FloatTextureSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/FloatTextureSceneLayer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/GrayscaleStyleConfigurator.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/GrayscaleStyleConfigurator.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ICompositor.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ILayerStyleConfigurator.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/InfoPanelSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/InfoPanelSceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/IPointerTracker.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ISceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableStyleConfigurator.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableStyleConfigurator.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableTextureSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableTextureSceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/NullLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PanSceneTracker.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PanSceneTracker.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PointerEvent.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PointerEvent.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PolylineSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PolylineSceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/RotateSceneTracker.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/RotateSceneTracker.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Scene2D.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Scene2D.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ScenePoint2D.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextSceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextureBaseSceneLayer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextureBaseSceneLayer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ZoomSceneTracker.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ZoomSceneTracker.h + + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoBaseRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoColorTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoColorTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoFloatTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoFloatTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoInfoPanelRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoInfoPanelRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoLookupTableTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoLookupTableTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoPolylineRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoPolylineRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoTextRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CairoTextRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CompositorHelper.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/CompositorHelper.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/FixedPointAligner.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableStyleConfigurator.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/LookupTableTextureSceneLayer.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PanSceneTracker.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PointerEvent.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/PolylineSceneLayer.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/RotateSceneTracker.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Scene2D.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextSceneLayer.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/TextureBaseSceneLayer.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/ZoomSceneTracker.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/FixedPointAligner.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/ICairoContextProvider.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2DViewport/AngleMeasureTool.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2DViewport/AngleMeasureTool.h ${ORTHANC_STONE_ROOT}/Framework/Scene2DViewport/CreateAngleMeasureCommand.cpp @@ -730,30 +765,32 @@ ${ORTHANC_STONE_ROOT}/Framework/OpenGL/OpenGLTexture.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/OpenGLCompositor.cpp + + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLFloatTextureRenderer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLinesProgram.cpp - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextProgram.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextRenderer.cpp + ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.cpp ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.h - ${ORTHANC_STONE_ROOT}/Framework/Scene2D/Internals/OpenGLTextureProgram.cpp ) if (ENABLE_WASM)