Mercurial > hg > orthanc-stone
diff Framework/Viewport/SdlViewport.cpp @ 1391:32272ecfc6c2
Drilled a hole through the abstractions to be able to match
an SdlViewport with its SDL window ID to support dispatching
event loop SDL events as viewport/controller/compositor
method calls.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 28 Apr 2020 13:26:41 +0200 |
parents | be614695747d |
children | 30deba7bc8e2 |
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--- a/Framework/Viewport/SdlViewport.cpp Tue Apr 28 11:28:00 2020 +0200 +++ b/Framework/Viewport/SdlViewport.cpp Tue Apr 28 13:26:41 2020 +0200 @@ -95,6 +95,14 @@ return that; } + uint32_t SdlOpenGLViewport::GetSdlWindowId() + { + SdlWindow& sdlWindowWrapper = context_.GetWindow(); + SDL_Window* sdlWindow = sdlWindowWrapper.GetObject(); + Uint32 sdlWindowId = SDL_GetWindowID(sdlWindow); + return sdlWindowId; + } + SdlOpenGLViewport::~SdlOpenGLViewport() { // Make sure that the "OpenGLCompositor" is destroyed BEFORE the @@ -146,6 +154,13 @@ } } + uint32_t SdlCairoViewport::GetSdlWindowId() + { + SDL_Window* sdlWindow = window_.GetObject(); + Uint32 sdlWindowId = SDL_GetWindowID(sdlWindow); + return sdlWindowId; + } + void SdlCairoViewport::Paint() { SdlLock lock(*this);