Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Volumes/VolumeSceneLayerSource.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Volumes/VolumeSceneLayerSource.h@8635b333fa5b |
children | 85e117739eca |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Volumes/VolumeSceneLayerSource.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,86 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "../Scene2D/Scene2D.h" +#include "IVolumeSlicer.h" + +#include <boost/shared_ptr.hpp> + +namespace OrthancStone +{ + class IViewport; + /** + This class applies one "volume slicer" to a "3D volume", in order + to create one "2D scene layer" that will be set onto the "2D + scene". The style of the layer can be fine-tuned using a "layer + style configurator". The class only changes the layer if the + cutting plane has been modified since the last call to "Update()". + */ + class VolumeSceneLayerSource : public boost::noncopyable + { + private: + boost::shared_ptr<OrthancStone::IViewport> viewport_; + int layerDepth_; + boost::shared_ptr<IVolumeSlicer> slicer_; + std::unique_ptr<ILayerStyleConfigurator> configurator_; + std::unique_ptr<CoordinateSystem3D> lastPlane_; + uint64_t lastRevision_; + uint64_t lastConfiguratorRevision_; + bool layerInScene_; + + void ClearLayer(); + + public: + VolumeSceneLayerSource(boost::shared_ptr<OrthancStone::IViewport> viewport, + int layerDepth, + const boost::shared_ptr<IVolumeSlicer>& slicer); + + ~VolumeSceneLayerSource(); + + const IVolumeSlicer& GetSlicer() const + { + return *slicer_; + } + + void RemoveConfigurator(); + + void SetConfigurator(ILayerStyleConfigurator* configurator); + + bool HasConfigurator() const + { + return configurator_.get() != NULL; + } + + ILayerStyleConfigurator& GetConfigurator() const; + + /** + Make sure the Scene2D is protected from concurrent accesses before + calling this method. + + If the scene that has been supplied to the ctor is part of an IViewport, + you can lock the whole viewport data (including scene) by means of the + IViewport::Lock method. + */ + void Update(const CoordinateSystem3D& plane); + }; +}