Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Viewport/WebGLViewport.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Viewport/WebGLViewport.h@6abd819aa534 |
children | c54bc5bffd01 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Viewport/WebGLViewport.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,55 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "WebAssemblyViewport.h" +#include "../OpenGL/WebAssemblyOpenGLContext.h" + +namespace OrthancStone +{ + class WebGLViewport : public WebAssemblyViewport + { + private: + OpenGL::WebAssemblyOpenGLContext context_; + + WebGLViewport(const std::string& canvasId, bool enableEmscriptenMouseEvents); + + protected: + virtual void Paint(ICompositor& compositor, + ViewportController& controller) ORTHANC_OVERRIDE; + + virtual void UpdateSize(ICompositor& compositor) ORTHANC_OVERRIDE + { + context_.RefreshCanvasSize(); + } + + public: + static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId, bool enableEmscriptenMouseEvents = true); + + virtual ~WebGLViewport(); + + bool IsContextLost() + { + return context_.IsContextLost(); + } + }; +}