diff OrthancStone/Sources/Toolbox/CoordinateSystem3D.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Toolbox/CoordinateSystem3D.h@d8af188ab545
children 85e117739eca
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Toolbox/CoordinateSystem3D.h	Tue Jul 07 16:21:02 2020 +0200
@@ -0,0 +1,140 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "../Scene2D/ScenePoint2D.h"
+#include "LinearAlgebra.h"
+#include "OrthancDatasets/IDicomDataset.h"
+
+#include <iosfwd>
+
+namespace OrthancStone
+{
+  // Geometry of a 3D plane
+  class CoordinateSystem3D
+  {
+  private:
+    Vector    origin_;
+    Vector    normal_;
+    Vector    axisX_;
+    Vector    axisY_;
+    double    d_;
+
+    void CheckAndComputeNormal();
+
+    void Setup(const std::string& imagePositionPatient,
+               const std::string& imageOrientationPatient);
+
+    void SetupCanonical();
+
+    double GetOffset() const;
+
+  public:
+    CoordinateSystem3D()
+    {
+      SetupCanonical();
+    }
+
+    friend std::ostream& operator<< (std::ostream& s, const CoordinateSystem3D& that);
+
+    CoordinateSystem3D(const Vector& origin,
+                       const Vector& axisX,
+                       const Vector& axisY);
+
+    CoordinateSystem3D(const IDicomDataset& dicom);
+
+    CoordinateSystem3D(const std::string& imagePositionPatient,
+                       const std::string& imageOrientationPatient)
+    {
+      Setup(imagePositionPatient, imageOrientationPatient);
+    }
+
+    CoordinateSystem3D(const Orthanc::DicomMap& dicom);
+
+    const Vector& GetNormal() const
+    {
+      return normal_;
+    }
+
+    const Vector& GetOrigin() const  // This is the "Image Position Patient" tag
+    {
+      return origin_;
+    }
+
+    const Vector& GetAxisX() const
+    {
+      return axisX_;
+    }
+
+    const Vector& GetAxisY() const
+    {
+      return axisY_;
+    }
+
+    void SetOrigin(const Vector& origin);
+
+    Vector MapSliceToWorldCoordinates(double x,
+                                      double y) const;
+    
+    Vector MapSliceToWorldCoordinates(const ScenePoint2D& p) const
+    {
+      return MapSliceToWorldCoordinates(p.GetX(), p.GetY());
+    }
+    
+    double ProjectAlongNormal(const Vector& point) const;
+
+    void ProjectPoint(double& offsetX,
+                      double& offsetY,
+                      const Vector& point) const;
+
+    ScenePoint2D ProjectPoint(const Vector& point) const
+    {
+      double x, y;
+      ProjectPoint(x, y, point);
+      return ScenePoint2D(x, y);
+    }
+
+    /*
+    Alternated faster implementation (untested yet)
+    */
+    void ProjectPoint2(double& offsetX, 
+                       double& offsetY, 
+                       const Vector& point) const;
+
+    bool IntersectSegment(Vector& p,
+                          const Vector& edgeFrom,
+                          const Vector& edgeTo) const;
+
+    bool IntersectLine(Vector& p,
+                       const Vector& origin,
+                       const Vector& direction) const;
+
+    // Returns "false" is the two planes are not parallel
+    static bool ComputeDistance(double& distance,
+                                const CoordinateSystem3D& a,
+                                const CoordinateSystem3D& b);
+
+    // Normalize a cutting plane so that the origin (0,0,0) of the 3D
+    // world is mapped to the origin of its (x,y) coordinate system
+    static CoordinateSystem3D NormalizeCuttingPlane(const CoordinateSystem3D& plane);
+  };
+}