diff OrthancStone/Sources/Scene2DViewport/CreateLineMeasureCommand.cpp @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2DViewport/CreateLineMeasureCommand.cpp@ab81ee8fce1f
children 8563ea5d8ae4
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Scene2DViewport/CreateLineMeasureCommand.cpp	Tue Jul 07 16:21:02 2020 +0200
@@ -0,0 +1,46 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+#include "CreateLineMeasureCommand.h"
+
+#include <boost/make_shared.hpp>
+#include <boost/ref.hpp>
+
+namespace OrthancStone
+{
+  CreateLineMeasureCommand::CreateLineMeasureCommand(
+    boost::shared_ptr<IViewport> viewport,
+    ScenePoint2D           point)
+    : CreateMeasureCommand(viewport)
+    , measureTool_(LineMeasureTool::Create(viewport))
+  {
+    
+    std::unique_ptr<IViewport::ILock> lock(viewport_->Lock());
+    ViewportController& controller = lock->GetController();
+    controller.AddMeasureTool(measureTool_);
+    measureTool_->Set(point, point);
+    lock->Invalidate();
+  }
+
+  void CreateLineMeasureCommand::SetEnd(ScenePoint2D scenePos)
+  {
+    measureTool_->SetEnd(scenePos);
+  }
+}