Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/NullLayer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/NullLayer.h@30deba7bc8e2 |
children | 4fb8fdf03314 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/NullLayer.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,62 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + +#pragma once + +#include "ISceneLayer.h" + +#include <Enumerations.h> + +#include <stdint.h> + +/** + This layer can be used when a z-index needs to be booked inside a Scene2D. + + It can later be replaced by the actual layer. +*/ +namespace OrthancStone +{ + class NullLayer : public ISceneLayer + { + public: + NullLayer() {} + + virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE + { + return new NullLayer(); + } + + virtual Type GetType() const ORTHANC_OVERRIDE + { + return Type_NullLayer; + } + + virtual bool GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE + { + target = Extent2D(); + return false; + } + + virtual uint64_t GetRevision() const ORTHANC_OVERRIDE + { + return 0; + } + }; +}