diff OrthancStone/Sources/Scene2D/LookupTableStyleConfigurator.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/LookupTableStyleConfigurator.h@28c64c246312
children 85e117739eca
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Scene2D/LookupTableStyleConfigurator.h	Tue Jul 07 16:21:02 2020 +0200
@@ -0,0 +1,77 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "ILayerStyleConfigurator.h"
+
+namespace OrthancStone
+{
+  /**
+  This configurator supplies an API to set a display range and a LUT.
+  */
+  class LookupTableStyleConfigurator : public ILayerStyleConfigurator
+  {
+  private:
+    uint64_t              revision_;
+    bool                  hasLut_;
+    std::vector<uint8_t>  lut_;
+    bool                  hasRange_;
+    float                 minValue_;
+    float                 maxValue_;
+    bool                  applyLog_;
+
+  public:
+    LookupTableStyleConfigurator();
+
+    void SetLookupTable(const std::string& lut);
+
+    /**
+     See the SetLookupTable(const std::vector<uint8_t>& lut) method in the
+     LookupTableTextureSceneLayer class.
+     */
+    void SetLookupTable(const std::vector<uint8_t>& lut);
+
+    void SetRange(float minValue, float maxValue);
+
+    void SetApplyLog(bool apply);
+
+    bool IsApplyLog() const
+    {
+      return applyLog_;
+    }
+    
+    virtual uint64_t GetRevision() const
+    {
+      return revision_;
+    }
+
+    virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const;
+
+    virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
+                                                          const DicomInstanceParameters& parameters) const
+    {
+      return parameters.CreateLookupTableTexture(frame);
+    }
+
+    virtual void ApplyStyle(ISceneLayer& layer) const;
+  };
+}