Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp@30deba7bc8e2 |
children | 92fca2b3ba3d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,89 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#include "OpenGLLookupTableTextureRenderer.h" + +#include "../../Toolbox/ImageToolbox.h" + + +#include <OrthancException.h> + +namespace OrthancStone +{ + namespace Internals + { + void OpenGLLookupTableTextureRenderer::LoadTexture( + const LookupTableTextureSceneLayer& layer) + { + if (!context_.IsContextLost()) + { + const Orthanc::ImageAccessor& source = layer.GetTexture(); + const unsigned int width = source.GetWidth(); + const unsigned int height = source.GetHeight(); + + if (texture_.get() == NULL || + texture_->GetWidth() != width || + texture_->GetHeight() != height) + { + texture_.reset(new Orthanc::Image(Orthanc::PixelFormat_RGBA32, width, height, false)); + } + + layer.Render(*texture_); + + context_.MakeCurrent(); + glTexture_.reset(new OpenGL::OpenGLTexture(context_)); + glTexture_->Load(*texture_, layer.IsLinearInterpolation()); + layerTransform_ = layer.GetTransform(); + } + } + + OpenGLLookupTableTextureRenderer::OpenGLLookupTableTextureRenderer( + OpenGL::IOpenGLContext& context, + OpenGLColorTextureProgram& program, + const LookupTableTextureSceneLayer& layer) + : context_(context) + , program_(program) + { + LoadTexture(layer); + } + + + void OpenGLLookupTableTextureRenderer::Render(const AffineTransform2D& transform, + unsigned int canvasWidth, + unsigned int canvasHeight) + { + if (!context_.IsContextLost() && glTexture_.get() != NULL) + { + program_.Apply( + *glTexture_, + AffineTransform2D::Combine(transform, layerTransform_), + true); + } + } + + + void OpenGLLookupTableTextureRenderer::Update(const ISceneLayer& layer) + { + // Should never happen (no revisions in color textures) + LoadTexture(dynamic_cast<const LookupTableTextureSceneLayer&>(layer)); + } + } +}