Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/OpenGLInfoPanelRenderer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h@be17fed8c7c5 |
children | 85e117739eca |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/OpenGLInfoPanelRenderer.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,58 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "CompositorHelper.h" +#include "OpenGLColorTextureProgram.h" +#include "../InfoPanelSceneLayer.h" + +namespace OrthancStone +{ + namespace Internals + { + class OpenGLInfoPanelRenderer : public CompositorHelper::ILayerRenderer + { + private: + OpenGL::IOpenGLContext& context_; + OpenGLColorTextureProgram& program_; + std::unique_ptr<OpenGL::OpenGLTexture> texture_; + BitmapAnchor anchor_; + bool applySceneRotation_; + + void LoadTexture(const InfoPanelSceneLayer& layer); + + public: + OpenGLInfoPanelRenderer(OpenGL::IOpenGLContext& context, + OpenGLColorTextureProgram& program, + const InfoPanelSceneLayer& layer); + + virtual void Render(const AffineTransform2D& transform, + unsigned int canvasWidth, + unsigned int canvasHeight); + + virtual void Update(const ISceneLayer& layer) + { + LoadTexture(dynamic_cast<const InfoPanelSceneLayer&>(layer)); + } + }; + } +}