diff OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp@30deba7bc8e2
children 4fb8fdf03314
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp	Tue Jul 07 16:21:02 2020 +0200
@@ -0,0 +1,51 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#include "OpenGLAdvancedPolylineRenderer.h"
+
+#include <OrthancException.h>
+
+
+namespace OrthancStone
+{
+  namespace Internals
+  {
+    void OpenGLAdvancedPolylineRenderer::LoadLayer(const PolylineSceneLayer& layer)
+    {
+      data_.reset(new OpenGLLinesProgram::Data(context_, layer));
+
+      if (data_.get() == NULL)
+      {
+        throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer);
+      }
+    }
+
+
+    OpenGLAdvancedPolylineRenderer::OpenGLAdvancedPolylineRenderer(OpenGL::IOpenGLContext& context,
+                                                                   OpenGLLinesProgram& program,
+                                                                   const PolylineSceneLayer& layer) :
+      context_(context),
+      program_(program)
+    {
+      LoadLayer(layer);
+    }
+  }
+}