Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/Internals/CairoBaseRenderer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/CairoBaseRenderer.h@30deba7bc8e2 |
children | 85e117739eca |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/Internals/CairoBaseRenderer.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,65 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "ICairoContextProvider.h" +#include "CompositorHelper.h" + +#include <Compatibility.h> + +namespace OrthancStone +{ + namespace Internals + { + class CairoBaseRenderer : public CompositorHelper::ILayerRenderer + { + private: + ICairoContextProvider& target_; + std::unique_ptr<ISceneLayer> layer_; + + protected: + template<typename T> + const T& GetLayer() const + { + return dynamic_cast<T&>(*layer_); + } + + cairo_t* GetCairoContext() const + { + return target_.GetCairoContext(); + } + + public: + CairoBaseRenderer(ICairoContextProvider& target, + const ISceneLayer& layer) : + target_(target) + { + Update(layer); + } + + virtual void Update(const ISceneLayer& layer) + { + layer_.reset(layer.Clone()); + } + }; + } +}