Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/ILayerStyleConfigurator.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/ILayerStyleConfigurator.h@2d8ab34c8c91 |
children | 4fb8fdf03314 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/ILayerStyleConfigurator.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,52 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "../Toolbox/DicomInstanceParameters.h" + +namespace OrthancStone +{ + /** + This interface is implemented by objects able to create an ISceneLayer + suitable to display the Orthanc image supplied to the CreateTextureXX + factory methods (taking Dicom parameters into account if relevant). + + It can also refresh the style of an existing layer afterwards, to match + the configurator settings. + */ + class ILayerStyleConfigurator + { + public: + virtual ~ILayerStyleConfigurator() + { + } + + virtual uint64_t GetRevision() const = 0; + + virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const = 0; + + virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame, + const DicomInstanceParameters& parameters) const = 0; + + virtual void ApplyStyle(ISceneLayer& layer) const = 0; + }; +}