Mercurial > hg > orthanc-stone
diff OrthancStone/Sources/Scene2D/ColorSceneLayer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/ColorSceneLayer.h@30deba7bc8e2 |
children | e731e62692a9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/OrthancStone/Sources/Scene2D/ColorSceneLayer.h Tue Jul 07 16:21:02 2020 +0200 @@ -0,0 +1,75 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2020 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "ISceneLayer.h" +#include "Color.h" + +#include <Enumerations.h> // For ORTHANC_OVERRIDE + +namespace OrthancStone +{ + // TODO - Is this needed? + class ColorSceneLayer : public ISceneLayer + { + private: + Color color_; + uint64_t revision_; + + protected: + void BumpRevision() + { + // this is *not* thread-safe!!! => (SJO) no problem, Stone assumes mono-threading + revision_++; + } + + public: + ColorSceneLayer() : + revision_(0) + { + } + + virtual uint64_t GetRevision() const ORTHANC_OVERRIDE + { + return revision_; + } + + void SetColor(uint8_t red, + uint8_t green, + uint8_t blue) + { + color_ = Color(red, green, blue); + BumpRevision(); + } + + void SetColor(const Color& color) + { + color_ = color; + BumpRevision(); + } + + const Color& GetColor() const + { + return color_; + } + }; +}