diff OrthancStone/Sources/Scene2D/ColorSceneLayer.h @ 1512:244ad1e4e76a

reorganization of folders
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 07 Jul 2020 16:21:02 +0200
parents Framework/Scene2D/ColorSceneLayer.h@30deba7bc8e2
children e731e62692a9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/OrthancStone/Sources/Scene2D/ColorSceneLayer.h	Tue Jul 07 16:21:02 2020 +0200
@@ -0,0 +1,75 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "ISceneLayer.h"
+#include "Color.h"
+
+#include <Enumerations.h>  // For ORTHANC_OVERRIDE
+
+namespace OrthancStone
+{
+  // TODO - Is this needed?
+  class ColorSceneLayer : public ISceneLayer
+  {
+  private:
+    Color    color_;
+    uint64_t revision_;
+
+  protected:
+    void BumpRevision()
+    {
+      // this is *not* thread-safe!!!  => (SJO) no problem, Stone assumes mono-threading
+      revision_++;
+    }
+
+  public:
+    ColorSceneLayer() :
+      revision_(0)
+    {
+    }
+
+    virtual uint64_t GetRevision() const ORTHANC_OVERRIDE
+    {
+      return revision_;
+    }
+
+    void SetColor(uint8_t red,
+                  uint8_t green,
+                  uint8_t blue)
+    {
+      color_ = Color(red, green, blue);
+      BumpRevision();
+    }
+
+    void SetColor(const Color& color)
+    {
+      color_ = color;
+      BumpRevision();
+    }
+
+    const Color& GetColor() const
+    {
+      return color_;
+    }
+  };
+}