Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 860:238693c3bc51 am-dev
merge default -> am-dev
author | Alain Mazy <alain@mazy.be> |
---|---|
date | Mon, 24 Jun 2019 14:35:00 +0200 |
parents | 266e2b0b9abc |
children | 6e888cf6a48b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h Mon Jun 24 14:35:00 2019 +0200 @@ -0,0 +1,56 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "OpenGLColorTextureProgram.h" +#include "CompositorHelper.h" +#include "../LookupTableTextureSceneLayer.h" + +#include <Core/Images/Image.h> + +namespace OrthancStone +{ + namespace Internals + { + class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer + { + private: + OpenGL::IOpenGLContext& context_; + OpenGLColorTextureProgram& program_; + std::auto_ptr<OpenGL::OpenGLTexture> glTexture_; + std::auto_ptr<Orthanc::Image> texture_; + AffineTransform2D layerTransform_; + + void LoadTexture(const LookupTableTextureSceneLayer& layer); + + public: + OpenGLLookupTableTextureRenderer( + OpenGL::IOpenGLContext& context, + OpenGLColorTextureProgram& program, + const LookupTableTextureSceneLayer& layer); + + virtual void Render(const AffineTransform2D& transform); + + virtual void Update(const ISceneLayer& layer); + }; + } +}