diff Deprecated/Samples/MultiPlatform/BasicScene/mainSdl.cpp @ 1463:182bf3106ee2

dos2unix
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 12 Jun 2020 07:19:31 +0200
parents 65e1e4b08302
children
line wrap: on
line diff
--- a/Deprecated/Samples/MultiPlatform/BasicScene/mainSdl.cpp	Fri Jun 12 07:18:07 2020 +0200
+++ b/Deprecated/Samples/MultiPlatform/BasicScene/mainSdl.cpp	Fri Jun 12 07:19:31 2020 +0200
@@ -1,199 +1,199 @@
-/**
- * Stone of Orthanc
- * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
- * Department, University Hospital of Liege, Belgium
- * Copyright (C) 2017-2020 Osimis S.A., Belgium
- *
- * This program is free software: you can redistribute it and/or
- * modify it under the terms of the GNU Affero General Public License
- * as published by the Free Software Foundation, either version 3 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Affero General Public License for more details.
- * 
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- **/
-
-
-// From Stone
-#include "Framework/Viewport/SdlViewport.h"
-#include "Framework/Scene2D/OpenGLCompositor.h"
-#include "Framework/Scene2DViewport/UndoStack.h"
-#include "Framework/StoneInitialization.h"
-#include "Framework/Messages/MessageBroker.h"
-
-// From Orthanc framework
-#include <Core/Logging.h>
-#include <Core/OrthancException.h>
-
-#include <boost/make_shared.hpp>
-#include <boost/ref.hpp>
-
-#include <SDL.h>
-#include <stdio.h>
-
-
-#include "BasicScene.h"
-
-using namespace OrthancStone;
-
-boost::shared_ptr<BasicScene2DInteractor> interactor;
-
-void HandleApplicationEvent(boost::shared_ptr<OrthancStone::ViewportController> controller,
-                            const SDL_Event& event)
-{
-  using namespace OrthancStone;
-  Scene2D& scene(controller->GetScene());
-  if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP || event.type == SDL_MOUSEMOTION)
-  {
-    // TODO: this code is copy/pasted from GuiAdapter::Run() -> find the right place
-    int scancodeCount = 0;
-    const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount);
-    bool ctrlPressed(false);
-    bool shiftPressed(false);
-    bool altPressed(false);
-
-    if (SDL_SCANCODE_LCTRL < scancodeCount && keyboardState[SDL_SCANCODE_LCTRL])
-      ctrlPressed = true;
-    if (SDL_SCANCODE_RCTRL < scancodeCount && keyboardState[SDL_SCANCODE_RCTRL])
-      ctrlPressed = true;
-    if (SDL_SCANCODE_LSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_LSHIFT])
-      shiftPressed = true;
-    if (SDL_SCANCODE_RSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_RSHIFT])
-      shiftPressed = true;
-    if (SDL_SCANCODE_LALT < scancodeCount && keyboardState[SDL_SCANCODE_LALT])
-      altPressed = true;
-
-    GuiAdapterMouseEvent guiEvent;
-    ConvertFromPlatform(guiEvent, ctrlPressed, shiftPressed, altPressed, event);
-    PointerEvent pointerEvent;
-    pointerEvent.AddPosition(controller->GetViewport().GetPixelCenterCoordinates(event.button.x, event.button.y));
-
-    interactor->OnMouseEvent(guiEvent, pointerEvent);
-    return;
-  }
-  else if ((event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) && event.key.repeat == 0  /* Ignore key bounce */)
-  {
-    GuiAdapterKeyboardEvent guiEvent;
-    ConvertFromPlatform(guiEvent, event);
-
-    interactor->OnKeyboardEvent(guiEvent);
-  }
-
-}
-
-
-static void GLAPIENTRY
-OpenGLMessageCallback(GLenum source,
-                      GLenum type,
-                      GLuint id,
-                      GLenum severity,
-                      GLsizei length,
-                      const GLchar* message,
-                      const void* userParam )
-{
-  if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
-  {
-    fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
-            ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
-            type, severity, message );
-  }
-}
-
-
-void Run(boost::shared_ptr<OrthancStone::ViewportController> controller)
-{
-  SdlViewport& sdlViewport = dynamic_cast<SdlViewport&>(controller->GetViewport());
-
-  glEnable(GL_DEBUG_OUTPUT);
-  glDebugMessageCallback(OpenGLMessageCallback, 0);
-
-  controller->GetViewport().GetCompositor().SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT,
-                     BASIC_SCENE_FONT_SIZE, Orthanc::Encoding_Latin1);
-
-  controller->GetViewport().Refresh();
-  controller->FitContent();
-
-
-  bool stop = false;
-  while (!stop)
-  {
-    controller->GetViewport().Refresh();
-
-    SDL_Event event;
-    while (!stop &&
-           SDL_PollEvent(&event))
-    {
-      if (event.type == SDL_QUIT)
-      {
-        stop = true;
-        break;
-      }
-      else if (event.type == SDL_WINDOWEVENT &&
-               event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
-      {
-        sdlViewport.UpdateSize(event.window.data1, event.window.data2);
-      }
-      else if (event.type == SDL_KEYDOWN &&
-               event.key.repeat == 0 /* Ignore key bounce */)
-      {
-        switch (event.key.keysym.sym)
-        {
-          case SDLK_f:
-            sdlViewport.GetWindow().ToggleMaximize();
-            break;
-              
-          case SDLK_q:
-            stop = true;
-            break;
-
-          default:
-            break;
-        }
-      }
-      
-      HandleApplicationEvent(controller, event);
-    }
-
-    SDL_Delay(1);
-  }
-  interactor.reset();
-}
-
-
-
-
-/**
- * IMPORTANT: The full arguments to "main()" are needed for SDL on
- * Windows. Otherwise, one gets the linking error "undefined reference
- * to `SDL_main'". https://wiki.libsdl.org/FAQWindows
- **/
-int main(int argc, char* argv[])
-{
-  using namespace OrthancStone;
-  StoneInitialize();
-  Orthanc::Logging::EnableInfoLevel(true);
-
-  try
-  {
-    SdlOpenGLViewport viewport("Hello", 1024, 768);
-    MessageBroker broker;
-    boost::shared_ptr<UndoStack> undoStack(new UndoStack);
-    boost::shared_ptr<ViewportController> controller = boost::make_shared<ViewportController>(undoStack, boost::ref(broker), boost::ref(viewport));
-    interactor.reset(new BasicScene2DInteractor(controller));
-    PrepareScene(controller->GetScene());
-    Run(controller);
-  }
-  catch (Orthanc::OrthancException& e)
-  {
-    LOG(ERROR) << "EXCEPTION: " << e.What();
-  }
-
-  StoneFinalize();
-
-  return 0;
-}
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2020 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+// From Stone
+#include "Framework/Viewport/SdlViewport.h"
+#include "Framework/Scene2D/OpenGLCompositor.h"
+#include "Framework/Scene2DViewport/UndoStack.h"
+#include "Framework/StoneInitialization.h"
+#include "Framework/Messages/MessageBroker.h"
+
+// From Orthanc framework
+#include <Core/Logging.h>
+#include <Core/OrthancException.h>
+
+#include <boost/make_shared.hpp>
+#include <boost/ref.hpp>
+
+#include <SDL.h>
+#include <stdio.h>
+
+
+#include "BasicScene.h"
+
+using namespace OrthancStone;
+
+boost::shared_ptr<BasicScene2DInteractor> interactor;
+
+void HandleApplicationEvent(boost::shared_ptr<OrthancStone::ViewportController> controller,
+                            const SDL_Event& event)
+{
+  using namespace OrthancStone;
+  Scene2D& scene(controller->GetScene());
+  if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP || event.type == SDL_MOUSEMOTION)
+  {
+    // TODO: this code is copy/pasted from GuiAdapter::Run() -> find the right place
+    int scancodeCount = 0;
+    const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount);
+    bool ctrlPressed(false);
+    bool shiftPressed(false);
+    bool altPressed(false);
+
+    if (SDL_SCANCODE_LCTRL < scancodeCount && keyboardState[SDL_SCANCODE_LCTRL])
+      ctrlPressed = true;
+    if (SDL_SCANCODE_RCTRL < scancodeCount && keyboardState[SDL_SCANCODE_RCTRL])
+      ctrlPressed = true;
+    if (SDL_SCANCODE_LSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_LSHIFT])
+      shiftPressed = true;
+    if (SDL_SCANCODE_RSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_RSHIFT])
+      shiftPressed = true;
+    if (SDL_SCANCODE_LALT < scancodeCount && keyboardState[SDL_SCANCODE_LALT])
+      altPressed = true;
+
+    GuiAdapterMouseEvent guiEvent;
+    ConvertFromPlatform(guiEvent, ctrlPressed, shiftPressed, altPressed, event);
+    PointerEvent pointerEvent;
+    pointerEvent.AddPosition(controller->GetViewport().GetPixelCenterCoordinates(event.button.x, event.button.y));
+
+    interactor->OnMouseEvent(guiEvent, pointerEvent);
+    return;
+  }
+  else if ((event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) && event.key.repeat == 0  /* Ignore key bounce */)
+  {
+    GuiAdapterKeyboardEvent guiEvent;
+    ConvertFromPlatform(guiEvent, event);
+
+    interactor->OnKeyboardEvent(guiEvent);
+  }
+
+}
+
+
+static void GLAPIENTRY
+OpenGLMessageCallback(GLenum source,
+                      GLenum type,
+                      GLuint id,
+                      GLenum severity,
+                      GLsizei length,
+                      const GLchar* message,
+                      const void* userParam )
+{
+  if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
+  {
+    fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
+            ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
+            type, severity, message );
+  }
+}
+
+
+void Run(boost::shared_ptr<OrthancStone::ViewportController> controller)
+{
+  SdlViewport& sdlViewport = dynamic_cast<SdlViewport&>(controller->GetViewport());
+
+  glEnable(GL_DEBUG_OUTPUT);
+  glDebugMessageCallback(OpenGLMessageCallback, 0);
+
+  controller->GetViewport().GetCompositor().SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT,
+                     BASIC_SCENE_FONT_SIZE, Orthanc::Encoding_Latin1);
+
+  controller->GetViewport().Refresh();
+  controller->FitContent();
+
+
+  bool stop = false;
+  while (!stop)
+  {
+    controller->GetViewport().Refresh();
+
+    SDL_Event event;
+    while (!stop &&
+           SDL_PollEvent(&event))
+    {
+      if (event.type == SDL_QUIT)
+      {
+        stop = true;
+        break;
+      }
+      else if (event.type == SDL_WINDOWEVENT &&
+               event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
+      {
+        sdlViewport.UpdateSize(event.window.data1, event.window.data2);
+      }
+      else if (event.type == SDL_KEYDOWN &&
+               event.key.repeat == 0 /* Ignore key bounce */)
+      {
+        switch (event.key.keysym.sym)
+        {
+          case SDLK_f:
+            sdlViewport.GetWindow().ToggleMaximize();
+            break;
+              
+          case SDLK_q:
+            stop = true;
+            break;
+
+          default:
+            break;
+        }
+      }
+      
+      HandleApplicationEvent(controller, event);
+    }
+
+    SDL_Delay(1);
+  }
+  interactor.reset();
+}
+
+
+
+
+/**
+ * IMPORTANT: The full arguments to "main()" are needed for SDL on
+ * Windows. Otherwise, one gets the linking error "undefined reference
+ * to `SDL_main'". https://wiki.libsdl.org/FAQWindows
+ **/
+int main(int argc, char* argv[])
+{
+  using namespace OrthancStone;
+  StoneInitialize();
+  Orthanc::Logging::EnableInfoLevel(true);
+
+  try
+  {
+    SdlOpenGLViewport viewport("Hello", 1024, 768);
+    MessageBroker broker;
+    boost::shared_ptr<UndoStack> undoStack(new UndoStack);
+    boost::shared_ptr<ViewportController> controller = boost::make_shared<ViewportController>(undoStack, boost::ref(broker), boost::ref(viewport));
+    interactor.reset(new BasicScene2DInteractor(controller));
+    PrepareScene(controller->GetScene());
+    Run(controller);
+  }
+  catch (Orthanc::OrthancException& e)
+  {
+    LOG(ERROR) << "EXCEPTION: " << e.What();
+  }
+
+  StoneFinalize();
+
+  return 0;
+}