Mercurial > hg > orthanc-stone
diff OrthancStone/UnitTestsSources/TestStructureSet.cpp @ 1895:14c8f339d480
removed redundant definitions Point2D, Point3D and Vector3D from DicomStructureSetUtils.h
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Wed, 19 Jan 2022 14:51:55 +0100 |
parents | 438071a29f77 |
children | affde38b84de |
line wrap: on
line diff
--- a/OrthancStone/UnitTestsSources/TestStructureSet.cpp Wed Jan 19 14:25:59 2022 +0100 +++ b/OrthancStone/UnitTestsSources/TestStructureSet.cpp Wed Jan 19 14:51:55 2022 +0100 @@ -72,7 +72,7 @@ for (size_t i = 0; i < polygon.GetPointCount(); ++i) { - const Point3D& point = polygon.GetPoint(i); + const Vector& point = polygon.GetPoint(i); // loop over X, Y then Z. for (size_t j = 0; j < 3; ++j) @@ -244,7 +244,7 @@ #ifdef BGO_ENABLE_DICOMSTRUCTURESETLOADER2 static bool CutStructureWithPlane( - std::vector< std::pair<Point2D, Point2D> >& segments, + std::vector< std::pair<ScenePoint2D, ScenePoint2D> >& segments, const DicomStructure2& structure, const double originX, const double originY, const double originZ, const double axisX_X, const double axisX_Y, const double axisX_Z, @@ -253,7 +253,7 @@ { // create an AXIAL cutting plane, too far away from the volume // (> sliceThickness/2) - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, originX, originY, originZ); LinearAlgebra::AssignVector(axisX, axisX_X, axisX_Y, axisX_Z); LinearAlgebra::AssignVector(axisY, axisY_X, axisY_Y, axisY_Z); @@ -286,7 +286,7 @@ DicomStructurePolygon2 polygon("Oblomptu", "CLOSED_PLANAR"); for (size_t ip = 0; ip < pointsCoord1Count; ++ip) { - Point3D pt; + Vector pt; double pt0 = pointsCoord1[ip]; double pt1 = pointsCoord2[ip]; double pt2 = 4 * (static_cast<double>(slice) - 1); // -4, 0, 4 @@ -303,7 +303,7 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an AXIAL cutting plane, too far away from the volume // (> sliceThickness/2) @@ -319,7 +319,7 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an AXIAL cutting plane, too far away from the volume // (> sliceThickness/2) @@ -334,7 +334,7 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an AXIAL cutting plane in the volume bool ok = CutStructureWithPlane(segments, structure, @@ -349,12 +349,12 @@ EXPECT_LT(i, POLYGON_POINT_COUNT); EXPECT_LT(i, POLYGON_POINT_COUNT); - const Point2D& pt = segments[i].first; + const ScenePoint2D& pt = segments[i].first; // ...should be at the same location as the 3D coords since the plane // is rooted at 0,0,0 with normal 0,0,1 - EXPECT_NEAR(pt.x, pointsCoord1[i], DELTA_MAX); - EXPECT_NEAR(pt.y, pointsCoord2[i], DELTA_MAX); + EXPECT_NEAR(pt.GetX(), pointsCoord1[i], DELTA_MAX); + EXPECT_NEAR(pt.GetY(), pointsCoord2[i], DELTA_MAX); } } @@ -363,10 +363,10 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an AXIAL cutting plane - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, 0, 0, 0); LinearAlgebra::AssignVector(axisX, 1, 0, 0); LinearAlgebra::AssignVector(axisY, 0, 1, 0); @@ -383,12 +383,12 @@ EXPECT_LT(i, pointsCoord2Count); // the 2D points of the projected polygon - const Point2D& pt = segments[i].first; + const ScenePoint2D& pt = segments[i].first; // ...should be at the same location as the 3D coords since the plane // is rooted at 0,0,0 with normal 0,0,1 - EXPECT_NEAR(pt.x, pointsCoord1[i], DELTA_MAX); - EXPECT_NEAR(pt.y, pointsCoord2[i], DELTA_MAX); + EXPECT_NEAR(pt.GetX(), pointsCoord1[i], DELTA_MAX); + EXPECT_NEAR(pt.GetY(), pointsCoord2[i], DELTA_MAX); } } @@ -396,10 +396,10 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an X,Z cutting plane, outside of the volume - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, 0, 0, 0); LinearAlgebra::AssignVector(axisX, 1, 0, 0); LinearAlgebra::AssignVector(axisY, 0, 0, 1); @@ -416,7 +416,7 @@ CreateBasicStructure(structure); // create an X,Z cutting plane, outside of the volume - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, 0, 3, 0); LinearAlgebra::AssignVector(axisX, 1, 0, 0); LinearAlgebra::AssignVector(axisY, 0, 0, 1); @@ -432,19 +432,19 @@ // let's compute the intersection between the polygon and the plane // intersections are in plane coords - std::vector<Point2D> intersects; + std::vector<ScenePoint2D> intersects; topSlab.ProjectOnConstantPlane(intersects, cuttingPlane); ASSERT_EQ(4u, intersects.size()); - EXPECT_NEAR(2, intersects[0].x, DELTA_MAX); - EXPECT_NEAR(4, intersects[1].x, DELTA_MAX); - EXPECT_NEAR(7, intersects[2].x, DELTA_MAX); - EXPECT_NEAR(8, intersects[3].x, DELTA_MAX); + EXPECT_NEAR(2, intersects[0].GetX(), DELTA_MAX); + EXPECT_NEAR(4, intersects[1].GetX(), DELTA_MAX); + EXPECT_NEAR(7, intersects[2].GetX(), DELTA_MAX); + EXPECT_NEAR(8, intersects[3].GetX(), DELTA_MAX); for (size_t i = 0; i < 4u; ++i) { - EXPECT_NEAR(polygonZ, intersects[i].y, DELTA_MAX); + EXPECT_NEAR(polygonZ, intersects[i].GetY(), DELTA_MAX); } } } @@ -453,10 +453,10 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an X,Z cutting plane, outside of the volume - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, 0, 3, 0); LinearAlgebra::AssignVector(axisX, 1, 0, 0); LinearAlgebra::AssignVector(axisY, 0, 0, 1); @@ -470,9 +470,9 @@ for (size_t iSegment = 0; iSegment < segments.size(); ++iSegment) { // count the NON vertical very short segments - if (LinearAlgebra::IsNear(segments[iSegment].first.x, segments[iSegment].second.x)) + if (LinearAlgebra::IsNear(segments[iSegment].first.GetX(), segments[iSegment].second.GetX())) { - if (LinearAlgebra::IsNear(segments[iSegment].first.y, segments[iSegment].second.y)) + if (LinearAlgebra::IsNear(segments[iSegment].first.GetY(), segments[iSegment].second.GetY())) { numberOfVeryShortSegments++; } @@ -551,10 +551,10 @@ { DicomStructure2 structure; CreateBasicStructure(structure); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; // create an X,Z cutting plane, inside of the volume - Point3D origin, axisX, axisY; + Vector origin, axisX, axisY; LinearAlgebra::AssignVector(origin, 0, 3, 0); LinearAlgebra::AssignVector(axisX, 1, 0, 0); LinearAlgebra::AssignVector(axisY, 0, 0, 1); @@ -629,7 +629,7 @@ /* void ProcessBoundaryList( - std::vector< std::pair<Point2D, Point2D> >& segments, + std::vector< std::pair<ScenePoint2D, ScenePoint2D> >& segments, const std::vector<std::pair<double, RectangleBoundaryKind> >& boundaries, double y) */ @@ -731,7 +731,7 @@ std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; FillTestRectangleList(slabCuts); boundaries.clear(); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ASSERT_NO_THROW(ProcessBoundaryList(segments, boundaries, 42.0)); ASSERT_EQ(0u, segments.size()); } @@ -743,22 +743,22 @@ // top row { - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; AddSlabBoundaries(boundaries, slabCuts, 0); ProcessBoundaryList(segments, boundaries, slabCuts[0][0].ymin); ASSERT_EQ(2u, segments.size()); - ASSERT_NEAR( 5.0, segments[0].first.x, DELTA_MAX); - ASSERT_NEAR(31.0, segments[0].second.x, DELTA_MAX); - ASSERT_NEAR( 0.0, segments[0].first.y, DELTA_MAX); - ASSERT_NEAR( 0.0, segments[0].second.y, DELTA_MAX); + ASSERT_NEAR( 5.0, segments[0].first.GetX(), DELTA_MAX); + ASSERT_NEAR(31.0, segments[0].second.GetX(), DELTA_MAX); + ASSERT_NEAR( 0.0, segments[0].first.GetY(), DELTA_MAX); + ASSERT_NEAR( 0.0, segments[0].second.GetY(), DELTA_MAX); - ASSERT_NEAR(36.0, segments[1].first.x, DELTA_MAX); - ASSERT_NEAR(50.0, segments[1].second.x, DELTA_MAX); - ASSERT_NEAR( 0.0, segments[1].first.y, DELTA_MAX); - ASSERT_NEAR( 0.0, segments[1].second.y, DELTA_MAX); + ASSERT_NEAR(36.0, segments[1].first.GetX(), DELTA_MAX); + ASSERT_NEAR(50.0, segments[1].second.GetX(), DELTA_MAX); + ASSERT_NEAR( 0.0, segments[1].first.GetY(), DELTA_MAX); + ASSERT_NEAR( 0.0, segments[1].second.GetY(), DELTA_MAX); } } @@ -772,7 +772,7 @@ { std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; AddSlabBoundaries(boundaries, slabCuts, 0); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ProcessBoundaryList(segments, boundaries, slabCuts[0][0].ymin); } @@ -781,50 +781,50 @@ std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; AddSlabBoundaries(boundaries, slabCuts, 0); AddSlabBoundaries(boundaries, slabCuts, 1); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ProcessBoundaryList(segments, boundaries, slabCuts[0][0].ymax); ASSERT_EQ(4u, segments.size()); - ASSERT_NEAR(05.0, segments[0].first.x, DELTA_MAX); - ASSERT_NEAR(20.0, segments[0].second.x, DELTA_MAX); - ASSERT_NEAR(05.0, segments[0].first.y, DELTA_MAX); - ASSERT_NEAR(05.0, segments[0].second.y, DELTA_MAX); + ASSERT_NEAR(05.0, segments[0].first.GetX(), DELTA_MAX); + ASSERT_NEAR(20.0, segments[0].second.GetX(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[0].first.GetY(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[0].second.GetY(), DELTA_MAX); - ASSERT_NEAR(31.0, segments[1].first.x, DELTA_MAX); - ASSERT_NEAR(36.0, segments[1].second.x, DELTA_MAX); - ASSERT_NEAR(05.0, segments[1].first.y, DELTA_MAX); - ASSERT_NEAR(05.0, segments[1].second.y, DELTA_MAX); + ASSERT_NEAR(31.0, segments[1].first.GetX(), DELTA_MAX); + ASSERT_NEAR(36.0, segments[1].second.GetX(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[1].first.GetY(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[1].second.GetY(), DELTA_MAX); - ASSERT_NEAR(45.0, segments[2].first.x, DELTA_MAX); - ASSERT_NEAR(50.0, segments[2].second.x, DELTA_MAX); - ASSERT_NEAR(05.0, segments[2].first.y, DELTA_MAX); - ASSERT_NEAR(05.0, segments[2].second.y, DELTA_MAX); + ASSERT_NEAR(45.0, segments[2].first.GetX(), DELTA_MAX); + ASSERT_NEAR(50.0, segments[2].second.GetX(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[2].first.GetY(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[2].second.GetY(), DELTA_MAX); - ASSERT_NEAR(52.0, segments[3].first.x, DELTA_MAX); - ASSERT_NEAR(70.0, segments[3].second.x, DELTA_MAX); - ASSERT_NEAR(05.0, segments[3].first.y, DELTA_MAX); - ASSERT_NEAR(05.0, segments[3].second.y, DELTA_MAX); + ASSERT_NEAR(52.0, segments[3].first.GetX(), DELTA_MAX); + ASSERT_NEAR(70.0, segments[3].second.GetX(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[3].first.GetY(), DELTA_MAX); + ASSERT_NEAR(05.0, segments[3].second.GetY(), DELTA_MAX); } // bottom row { std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; AddSlabBoundaries(boundaries, slabCuts, 1); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ProcessBoundaryList(segments, boundaries, slabCuts[1][0].ymax); ASSERT_EQ(2u, segments.size()); - ASSERT_NEAR(20.0, segments[0].first.x, DELTA_MAX); - ASSERT_NEAR(45.0, segments[0].second.x, DELTA_MAX); - ASSERT_NEAR(10.0, segments[0].first.y, DELTA_MAX); - ASSERT_NEAR(10.0, segments[0].second.y, DELTA_MAX); + ASSERT_NEAR(20.0, segments[0].first.GetX(), DELTA_MAX); + ASSERT_NEAR(45.0, segments[0].second.GetX(), DELTA_MAX); + ASSERT_NEAR(10.0, segments[0].first.GetY(), DELTA_MAX); + ASSERT_NEAR(10.0, segments[0].second.GetY(), DELTA_MAX); - ASSERT_NEAR(52.0, segments[1].first.x, DELTA_MAX); - ASSERT_NEAR(70.0, segments[1].second.x, DELTA_MAX); - ASSERT_NEAR(10.0, segments[1].first.y, DELTA_MAX); - ASSERT_NEAR(10.0, segments[1].second.y, DELTA_MAX); + ASSERT_NEAR(52.0, segments[1].first.GetX(), DELTA_MAX); + ASSERT_NEAR(70.0, segments[1].second.GetX(), DELTA_MAX); + ASSERT_NEAR(10.0, segments[1].first.GetY(), DELTA_MAX); + ASSERT_NEAR(10.0, segments[1].second.GetY(), DELTA_MAX); } } @@ -834,7 +834,7 @@ std::vector< RtStructRectanglesInSlab > slabCuts; std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ASSERT_NO_THROW(ConvertListOfSlabsToSegments(segments, slabCuts, 0)); ASSERT_EQ(0u, segments.size()); @@ -846,312 +846,312 @@ std::vector<std::pair<double, RectangleBoundaryKind> > boundaries; size_t totalRectCount = FillTestRectangleList(slabCuts); - std::vector< std::pair<Point2D, Point2D> > segments; + std::vector< std::pair<ScenePoint2D, ScenePoint2D> > segments; ASSERT_NO_THROW(ConvertListOfSlabsToSegments(segments, slabCuts, totalRectCount)); ASSERT_EQ(60u, segments.size()); size_t i = 0; - ASSERT_NEAR(segments[i].first.x, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 31.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 31.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 31.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 31.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 36.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 36.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 36.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 36.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 50.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 50.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 50.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 50.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 45.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 45.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 45.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 45.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 52.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 52.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 52.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 52.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 70.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 70.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 70.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 70.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 32.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 32.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 32.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 32.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 35.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 35.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 35.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 35.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 44.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 44.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 44.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 44.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 60.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 60.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 60.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 60.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 75.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 75.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 75.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 75.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 41.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 41.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 41.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 41.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 46.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 46.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 46.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 46.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 80.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 80.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 80.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 80.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 34.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 34.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 34.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 34.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 42.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 42.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 42.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 42.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 90.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 90.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 90.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 90.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 96.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 96.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 96.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 96.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 1.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 1.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 1.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 1.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 33.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 33.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 33.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 33.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 40.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 40.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 40.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 40.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 43.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 43.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 43.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 43.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 51.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 51.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 51.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 51.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 61.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 61.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 61.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 61.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 76.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 76.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 76.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 76.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 95.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 95.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 95.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 95.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 31.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 31.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 0.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 36.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 50.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 36.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 50.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 0.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 31.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 36.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 31.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 36.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 45.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 50.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 45.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 50.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 52.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 5.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 70.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 52.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 5.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 70.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 5.0000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 32.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 35.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 32.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 35.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 44.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 45.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 44.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 45.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 52.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 60.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 52.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 60.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 70.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 75.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 70.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 75.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 10.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 0.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 0.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 32.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 35.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 32.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 35.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 41.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 44.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 41.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 44.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 46.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 60.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 46.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 60.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 75.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 15.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 80.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 75.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 15.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 80.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 15.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 10.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 34.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 10.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 34.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 41.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 42.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 41.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 42.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 46.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 80.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 46.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 80.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 90.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 20.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 96.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 90.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 20.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 96.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 20.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 1.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 33.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 1.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 33.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 34.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 40.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 34.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 40.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 42.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 43.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 42.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 43.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 51.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 61.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 51.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 61.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 76.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 90.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 76.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 90.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 95.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 25.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 96.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 95.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 25.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 96.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 25.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 1.0000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 30.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 33.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 1.0000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 33.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 40.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 30.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 43.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 40.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 43.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 51.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 30.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 61.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 51.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 61.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); i++; - ASSERT_NEAR(segments[i].first.x, 76.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].first.y, 30.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.x, 95.000000000000000, DELTA_MAX); - ASSERT_NEAR(segments[i].second.y, 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetX(), 76.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].first.GetY(), 30.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetX(), 95.000000000000000, DELTA_MAX); + ASSERT_NEAR(segments[i].second.GetY(), 30.000000000000000, DELTA_MAX); } #if defined(BGO_ENABLE_DICOMSTRUCTURESETLOADER2) && (ORTHANC_SANDBOXED != 1)