diff Framework/Scene2D/OpenGLCompositor.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents 685c9a2d115f
children d10d2acb8a02 2d8ab34c8c91
line wrap: on
line diff
--- a/Framework/Scene2D/OpenGLCompositor.h	Tue Aug 06 15:07:23 2019 +0200
+++ b/Framework/Scene2D/OpenGLCompositor.h	Sat Aug 10 13:07:31 2019 +0200
@@ -46,7 +46,7 @@
     Internals::OpenGLTextProgram          textProgram_;
     unsigned int                          canvasWidth_;
     unsigned int                          canvasHeight_;
-    
+
     const Font* GetFont(size_t fontIndex) const;
 
     virtual Internals::CompositorHelper::ILayerRenderer* Create(const ISceneLayer& layer) ORTHANC_OVERRIDE;
@@ -59,8 +59,7 @@
 
     virtual void Refresh() ORTHANC_OVERRIDE;
 
-    void SetFont(size_t index,
-                 const GlyphBitmapAlphabet& dict);
+    void SetFont(size_t index, const GlyphBitmapAlphabet& dict);
 
 #if ORTHANC_ENABLE_LOCALE == 1
     void SetFont(size_t index,