diff Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
line wrap: on
line diff