Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 4d1f57773b5b |
children | 2d8ab34c8c91 |
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--- a/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h Tue Aug 06 15:07:23 2019 +0200 +++ b/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h Sat Aug 10 13:07:31 2019 +0200 @@ -38,7 +38,7 @@ float slope_; public: - Data(const Orthanc::ImageAccessor& texture, + Data(OpenGL::IOpenGLContext& context, const Orthanc::ImageAccessor& texture, bool isLinearInterpolation); float GetOffset() const @@ -57,9 +57,6 @@ } }; - private: - OpenGLTextureProgram program_; - public: OpenGLFloatTextureProgram(OpenGL::IOpenGLContext& context); @@ -68,6 +65,9 @@ float windowCenter, float windowWidth, bool invert); + private: + OpenGLTextureProgram program_; + OpenGL::IOpenGLContext& context_; }; } }