diff Framework/Scene2D/Internals/OpenGLColorTextureProgram.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents b66ced2c43d4
children 2d8ab34c8c91
line wrap: on
line diff
--- a/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h	Tue Aug 06 15:07:23 2019 +0200
+++ b/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h	Sat Aug 10 13:07:31 2019 +0200
@@ -29,15 +29,15 @@
   {
     class OpenGLColorTextureProgram : public boost::noncopyable
     {
-    private:
-      OpenGLTextureProgram  program_;
-
     public:
       OpenGLColorTextureProgram(OpenGL::IOpenGLContext&  context);
 
       void Apply(OpenGL::OpenGLTexture& texture,
                  const AffineTransform2D& transform,
                  bool useAlpha);
+    private:
+      OpenGLTextureProgram  program_;
+      OpenGL::IOpenGLContext& context_;
     };
   }
 }