Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLColorTextureProgram.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | b66ced2c43d4 |
children | 2d8ab34c8c91 |
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--- a/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h Tue Aug 06 15:07:23 2019 +0200 +++ b/Framework/Scene2D/Internals/OpenGLColorTextureProgram.h Sat Aug 10 13:07:31 2019 +0200 @@ -29,15 +29,15 @@ { class OpenGLColorTextureProgram : public boost::noncopyable { - private: - OpenGLTextureProgram program_; - public: OpenGLColorTextureProgram(OpenGL::IOpenGLContext& context); void Apply(OpenGL::OpenGLTexture& texture, const AffineTransform2D& transform, bool useAlpha); + private: + OpenGLTextureProgram program_; + OpenGL::IOpenGLContext& context_; }; } }