Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 947:1091b2adeb5a toa2019081001
Fixed animation frame stopping when returning false + big work on the OpenGL
objects to make them lost context-safe + debug code to forcefully tag a
context as lost + debug macros
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sat, 10 Aug 2019 13:07:31 +0200 |
parents | 6e888cf6a48b |
children | 2d8ab34c8c91 |
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--- a/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h Tue Aug 06 15:07:23 2019 +0200 +++ b/Framework/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h Sat Aug 10 13:07:31 2019 +0200 @@ -47,7 +47,10 @@ unsigned int canvasWidth, unsigned int canvasHeight) { - program_.Apply(*data_, transform, true, true); + if (!context_.IsContextLost()) + { + program_.Apply(*data_, transform, true, true); + } } virtual void Update(const ISceneLayer& layer)