diff Framework/Scene2DViewport/CreateAngleMeasureTracker.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 8b6adfb62a2f
children 28b9e3a54200
line wrap: on
line diff
--- a/Framework/Scene2DViewport/CreateAngleMeasureTracker.cpp	Fri May 17 09:20:46 2019 +0200
+++ b/Framework/Scene2DViewport/CreateAngleMeasureTracker.cpp	Sun May 19 16:26:17 2019 +0200
@@ -27,20 +27,19 @@
 {
   CreateAngleMeasureTracker::CreateAngleMeasureTracker(
     MessageBroker&                  broker,
-    Scene2DWPtr                     sceneW,
+    ViewportControllerWPtr          controllerW,
     std::vector<TrackerCommandPtr>& undoStack,
     MeasureToolList&                measureTools,
     const PointerEvent&             e)
-    : CreateMeasureTracker(sceneW, undoStack, measureTools)
+    : CreateMeasureTracker(controllerW, undoStack, measureTools)
     , state_(CreatingSide1)
   {
-    Scene2DPtr scene = sceneW.lock();
     command_.reset(
       new CreateAngleMeasureCommand(
         broker,
-        sceneW,
+        controllerW,
         measureTools,
-        e.GetMainPosition().Apply(scene->GetCanvasToSceneTransform())));
+        e.GetMainPosition().Apply(GetScene()->GetCanvasToSceneTransform())));
   }
 
   CreateAngleMeasureTracker::~CreateAngleMeasureTracker()
@@ -49,8 +48,9 @@
 
   void CreateAngleMeasureTracker::PointerMove(const PointerEvent& event)
   {
-    Scene2DPtr scene = scene_.lock();
-    if (!active_)
+    assert(GetScene());
+
+    if (!alive_)
     {
       throw OrthancException(ErrorCode_InternalError,
         "Internal error: wrong state in CreateAngleMeasureTracker::"
@@ -58,7 +58,7 @@
     }
 
     ScenePoint2D scenePos = event.GetMainPosition().Apply(
-      scene->GetCanvasToSceneTransform());
+      GetScene()->GetCanvasToSceneTransform());
 
     switch (state_)
     {
@@ -113,7 +113,7 @@
       break;
     case CreatingSide2:
       // we are done
-      active_ = false;
+      alive_ = false;
       break;
     default:
       throw OrthancException(ErrorCode_InternalError,