Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/CairoFloatTextureRenderer.cpp @ 770:e6850c866469
fix windowing
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 24 May 2019 11:02:20 +0200 |
parents | 55411e7da2f7 |
children | ed783cbc92d7 |
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769:4ba8892870a2 | 770:e6850c866469 |
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37 | 37 |
38 float windowCenter, windowWidth; | 38 float windowCenter, windowWidth; |
39 l.GetWindowing(windowCenter, windowWidth); | 39 l.GetWindowing(windowCenter, windowWidth); |
40 | 40 |
41 const float a = windowCenter - windowWidth; | 41 const float a = windowCenter - windowWidth; |
42 const float slope = 256.0f / (2.0f * windowWidth); | 42 const float slope = 256.0f / windowWidth; |
43 | 43 |
44 const Orthanc::ImageAccessor& source = l.GetTexture(); | 44 const Orthanc::ImageAccessor& source = l.GetTexture(); |
45 const unsigned int width = source.GetWidth(); | 45 const unsigned int width = source.GetWidth(); |
46 const unsigned int height = source.GetHeight(); | 46 const unsigned int height = source.GetHeight(); |
47 texture_.SetSize(width, height, false); | 47 texture_.SetSize(width, height, false); |