comparison Framework/Scene2DViewport/OneGesturePointerTracker.cpp @ 1365:c7d98d750224 broker

reduce verbosity + some comments
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 18 Apr 2020 14:35:39 +0200
parents ab81ee8fce1f
children 30deba7bc8e2
comparison
equal deleted inserted replaced
1364:dd50d0852ae2 1365:c7d98d750224
39 { 39 {
40 // pointer up is only called for the LAST up event in case of a multi-touch 40 // pointer up is only called for the LAST up event in case of a multi-touch
41 // gesture 41 // gesture
42 ORTHANC_ASSERT(currentTouchCount_ > 0, "Wrong state in tracker"); 42 ORTHANC_ASSERT(currentTouchCount_ > 0, "Wrong state in tracker");
43 currentTouchCount_--; 43 currentTouchCount_--;
44 LOG(INFO) << "currentTouchCount_ becomes: " << currentTouchCount_; 44 //LOG(TRACE) << "currentTouchCount_ becomes: " << currentTouchCount_;
45 if (currentTouchCount_ == 0) 45 if (currentTouchCount_ == 0)
46 { 46 {
47 LOG(INFO) << "currentTouchCount_ == 0 --> alive_ = false"; 47 //LOG(TRACE) << "currentTouchCount_ == 0 --> alive_ = false";
48 alive_ = false; 48 alive_ = false;
49 } 49 }
50 } 50 }
51 51
52 void OneGesturePointerTracker::PointerDown(const PointerEvent& event) 52 void OneGesturePointerTracker::PointerDown(const PointerEvent& event)
53 { 53 {
54 // additional touches are not taken into account but we need to count 54 // additional touches are not taken into account but we need to count
55 // the number of active touches 55 // the number of active touches
56 currentTouchCount_++; 56 currentTouchCount_++;
57 LOG(INFO) << "currentTouchCount_ becomes: " << currentTouchCount_; 57 //LOG(TRACE) << "currentTouchCount_ becomes: " << currentTouchCount_;
58 58
59 /** 59 /**
60 * 2019-12-06 (SJO): Patch to have consistent behavior when mouse 60 * 2019-12-06 (SJO): Patch to have consistent behavior when mouse
61 * leaves the canvas while the tracker is still active, then 61 * leaves the canvas while the tracker is still active, then
62 * button is released while out-of-canvas. Such an event is not 62 * button is released while out-of-canvas. Such an event is not