comparison Framework/OpenGL/TextOpenGLProgram.cpp @ 585:b9ce24c606ae

TextSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 19 Apr 2019 17:57:58 +0200
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584:434ceeb0bcab 585:b9ce24c606ae
1 /**
2 * Stone of Orthanc
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
4 * Department, University Hospital of Liege, Belgium
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium
6 *
7 * This program is free software: you can redistribute it and/or
8 * modify it under the terms of the GNU Affero General Public License
9 * as published by the Free Software Foundation, either version 3 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Affero General Public License for more details.
16 *
17 * You should have received a copy of the GNU Affero General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 **/
20
21
22 #include "TextOpenGLProgram.h"
23
24 #include "../Fonts/OpenGLTextCoordinates.h"
25
26 #include <Core/OrthancException.h>
27
28
29 namespace OrthancStone
30 {
31 namespace OpenGL
32 {
33 TextOpenGLProgram::TextOpenGLProgram(IOpenGLContext& context) :
34 context_(context)
35 {
36 static const char* VERTEX_SHADER =
37 "attribute vec2 a_texcoord; \n"
38 "attribute vec4 a_position; \n"
39 "uniform mat4 u_matrix; \n"
40 "varying vec2 v_texcoord; \n"
41 "void main() \n"
42 "{ \n"
43 " gl_Position = u_matrix * a_position; \n"
44 " v_texcoord = a_texcoord; \n"
45 "}";
46
47 static const char* FRAGMENT_SHADER =
48 "uniform sampler2D u_texture; \n"
49 "uniform vec3 u_color; \n"
50 "varying vec2 v_texcoord; \n"
51 "void main() \n"
52 "{ \n"
53 " vec4 v = texture2D(u_texture, v_texcoord); \n"
54 " gl_FragColor = vec4(u_color * v.w, v.w); \n" // Premultiplied alpha
55 "}";
56
57 context_.MakeCurrent();
58
59 program_.reset(new OpenGLProgram);
60 program_->CompileShaders(VERTEX_SHADER, FRAGMENT_SHADER);
61
62 positionLocation_ = program_->GetAttributeLocation("a_position");
63 textureLocation_ = program_->GetAttributeLocation("a_texcoord");
64 }
65
66
67 TextOpenGLProgram::Data::Data(IOpenGLContext& context,
68 const GlyphTextureAlphabet& alphabet,
69 const TextSceneLayer& layer) :
70 context_(context),
71 red_(layer.GetRedAsFloat()),
72 green_(layer.GetGreenAsFloat()),
73 blue_(layer.GetBlueAsFloat()),
74 x_(layer.GetX()),
75 y_(layer.GetY()),
76 border_(layer.GetBorder()),
77 anchor_(layer.GetAnchor())
78 {
79 OpenGLTextCoordinates coordinates(alphabet, layer.GetText());
80 textWidth_ = coordinates.GetTextWidth();
81 textHeight_ = coordinates.GetTextHeight();
82
83 if (coordinates.IsEmpty())
84 {
85 coordinatesCount_ = 0;
86 }
87 else
88 {
89 coordinatesCount_ = coordinates.GetRenderingCoords().size();
90
91 context_.MakeCurrent();
92 glGenBuffers(2, buffers_);
93
94 glBindBuffer(GL_ARRAY_BUFFER, buffers_[0]);
95 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_,
96 &coordinates.GetRenderingCoords() [0], GL_STATIC_DRAW);
97
98 glBindBuffer(GL_ARRAY_BUFFER, buffers_[1]);
99 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * coordinatesCount_,
100 &coordinates.GetTextureCoords() [0], GL_STATIC_DRAW);
101 }
102 }
103
104
105 TextOpenGLProgram::Data::~Data()
106 {
107 if (!IsEmpty())
108 {
109 context_.MakeCurrent();
110 glDeleteBuffers(2, buffers_);
111 }
112 }
113
114
115 GLuint TextOpenGLProgram::Data::GetSceneLocationsBuffer() const
116 {
117 if (IsEmpty())
118 {
119 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
120 }
121 else
122 {
123 return buffers_[0];
124 }
125 }
126
127
128 GLuint TextOpenGLProgram::Data::GetTextureLocationsBuffer() const
129 {
130 if (IsEmpty())
131 {
132 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
133 }
134 else
135 {
136 return buffers_[1];
137 }
138 }
139
140
141 void TextOpenGLProgram::Apply(OpenGLTexture& fontTexture,
142 const Data& data,
143 const AffineTransform2D& transform)
144 {
145 if (!data.IsEmpty())
146 {
147 context_.MakeCurrent();
148 program_->Use();
149
150 double dx, dy; // In pixels
151 ComputeAnchorTranslation(dx, dy, data.GetAnchor(), data.GetTextWidth(), data.GetTextHeight(), data.GetBorder());
152
153 double x = data.GetX();
154 double y = data.GetY();
155 transform.Apply(x, y);
156
157 const AffineTransform2D t = AffineTransform2D::CreateOffset(x + dx, y + dy);
158
159 float m[16];
160 t.ConvertToOpenGLMatrix(m, context_.GetCanvasWidth(), context_.GetCanvasHeight());
161
162 fontTexture.Bind(program_->GetUniformLocation("u_texture"));
163 glUniformMatrix4fv(program_->GetUniformLocation("u_matrix"), 1, GL_FALSE, m);
164 glUniform3f(program_->GetUniformLocation("u_color"),
165 data.GetRed(), data.GetGreen(), data.GetBlue());
166
167 glBindBuffer(GL_ARRAY_BUFFER, data.GetSceneLocationsBuffer());
168 glEnableVertexAttribArray(positionLocation_);
169 glVertexAttribPointer(positionLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0);
170
171 glBindBuffer(GL_ARRAY_BUFFER, data.GetTextureLocationsBuffer());
172 glEnableVertexAttribArray(textureLocation_);
173 glVertexAttribPointer(textureLocation_, COMPONENTS, GL_FLOAT, GL_FALSE, 0, 0);
174
175 glEnable(GL_BLEND);
176 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
177 glDrawArrays(GL_TRIANGLES, 0, data.GetCoordinatesCount() / COMPONENTS);
178 glDisable(GL_BLEND);
179
180 glDisableVertexAttribArray(positionLocation_);
181 glDisableVertexAttribArray(textureLocation_);
182 }
183 }
184 }
185 }