Mercurial > hg > orthanc-stone
comparison Framework/OpenGL/ColorTextureOpenGLProgram.h @ 585:b9ce24c606ae
TextSceneLayer
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 19 Apr 2019 17:57:58 +0200 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
584:434ceeb0bcab | 585:b9ce24c606ae |
---|---|
1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "IOpenGLContext.h" | |
25 #include "OpenGLProgram.h" | |
26 #include "OpenGLTexture.h" | |
27 #include "../Toolbox/AffineTransform2D.h" | |
28 | |
29 namespace OrthancStone | |
30 { | |
31 namespace OpenGL | |
32 { | |
33 class ColorTextureOpenGLProgram : public boost::noncopyable | |
34 { | |
35 private: | |
36 static const unsigned int COMPONENTS = 2; | |
37 static const unsigned int COUNT = 6; // 2 triangles in 2D | |
38 | |
39 IOpenGLContext& context_; | |
40 std::auto_ptr<OpenGLProgram> program_; | |
41 GLint positionLocation_; | |
42 GLint textureLocation_; | |
43 GLuint buffers_[2]; | |
44 | |
45 public: | |
46 ColorTextureOpenGLProgram(IOpenGLContext& context); | |
47 | |
48 ~ColorTextureOpenGLProgram(); | |
49 | |
50 void Apply(OpenGLTexture& texture, | |
51 const AffineTransform2D& transform, | |
52 bool useAlpha); | |
53 }; | |
54 } | |
55 } |