comparison Framework/Scene2D/Internals/CairoFloatTextureRenderer.cpp @ 773:b8dfd966b5f4

FloatTextureSceneLayer::SetInverted()
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 24 May 2019 13:44:34 +0200
parents ed783cbc92d7
children 238693c3bc51 6e888cf6a48b
comparison
equal deleted inserted replaced
771:ed783cbc92d7 773:b8dfd966b5f4
70 v = 255; 70 v = 255;
71 } 71 }
72 72
73 uint8_t vv = static_cast<uint8_t>(v); 73 uint8_t vv = static_cast<uint8_t>(v);
74 74
75 if (l.IsInverted())
76 {
77 vv = 255 - vv;
78 }
79
75 q[0] = vv; 80 q[0] = vv;
76 q[1] = vv; 81 q[1] = vv;
77 q[2] = vv; 82 q[2] = vv;
78 83
79 p++; 84 p++;