comparison OrthancStone/Resources/CMake/OrthancStoneConfiguration.cmake @ 1614:ad9b425f27ae

new class: ArrowSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 30 Oct 2020 16:26:39 +0100
parents 787db80a5a1b
children f5d4bd7b5593
comparison
equal deleted inserted replaced
1613:5f0660fe06c3 1614:ad9b425f27ae
253 ${ORTHANC_STONE_ROOT}/Oracle/OracleCommandBase.cpp 253 ${ORTHANC_STONE_ROOT}/Oracle/OracleCommandBase.cpp
254 ${ORTHANC_STONE_ROOT}/Oracle/OrthancRestApiCommand.cpp 254 ${ORTHANC_STONE_ROOT}/Oracle/OrthancRestApiCommand.cpp
255 ${ORTHANC_STONE_ROOT}/Oracle/ParseDicomFromFileCommand.cpp 255 ${ORTHANC_STONE_ROOT}/Oracle/ParseDicomFromFileCommand.cpp
256 ${ORTHANC_STONE_ROOT}/Oracle/ParseDicomFromWadoCommand.cpp 256 ${ORTHANC_STONE_ROOT}/Oracle/ParseDicomFromWadoCommand.cpp
257 257
258 ${ORTHANC_STONE_ROOT}/Scene2D/ArrowSceneLayer.cpp
259 ${ORTHANC_STONE_ROOT}/Scene2D/ArrowSceneLayer.h
258 ${ORTHANC_STONE_ROOT}/Scene2D/CairoCompositor.cpp 260 ${ORTHANC_STONE_ROOT}/Scene2D/CairoCompositor.cpp
259 ${ORTHANC_STONE_ROOT}/Scene2D/CairoCompositor.h 261 ${ORTHANC_STONE_ROOT}/Scene2D/CairoCompositor.h
260 ${ORTHANC_STONE_ROOT}/Scene2D/Color.h 262 ${ORTHANC_STONE_ROOT}/Scene2D/Color.h
261 ${ORTHANC_STONE_ROOT}/Scene2D/ColorSceneLayer.h 263 ${ORTHANC_STONE_ROOT}/Scene2D/ColorSceneLayer.h
262 ${ORTHANC_STONE_ROOT}/Scene2D/ColorTextureSceneLayer.cpp 264 ${ORTHANC_STONE_ROOT}/Scene2D/ColorTextureSceneLayer.cpp
295 ${ORTHANC_STONE_ROOT}/Scene2D/TextureBaseSceneLayer.cpp 297 ${ORTHANC_STONE_ROOT}/Scene2D/TextureBaseSceneLayer.cpp
296 ${ORTHANC_STONE_ROOT}/Scene2D/TextureBaseSceneLayer.h 298 ${ORTHANC_STONE_ROOT}/Scene2D/TextureBaseSceneLayer.h
297 ${ORTHANC_STONE_ROOT}/Scene2D/ZoomSceneTracker.cpp 299 ${ORTHANC_STONE_ROOT}/Scene2D/ZoomSceneTracker.cpp
298 ${ORTHANC_STONE_ROOT}/Scene2D/ZoomSceneTracker.h 300 ${ORTHANC_STONE_ROOT}/Scene2D/ZoomSceneTracker.h
299 301
302 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoArrowRenderer.cpp
303 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoArrowRenderer.h
300 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoBaseRenderer.h 304 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoBaseRenderer.h
301 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoColorTextureRenderer.cpp 305 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoColorTextureRenderer.cpp
302 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoColorTextureRenderer.h 306 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoColorTextureRenderer.h
303 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoFloatTextureRenderer.cpp 307 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoFloatTextureRenderer.cpp
304 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoFloatTextureRenderer.h 308 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/CairoFloatTextureRenderer.h
469 ${ORTHANC_STONE_ROOT}/Scene2D/OpenGLCompositor.h 473 ${ORTHANC_STONE_ROOT}/Scene2D/OpenGLCompositor.h
470 ${ORTHANC_STONE_ROOT}/Scene2D/OpenGLCompositor.cpp 474 ${ORTHANC_STONE_ROOT}/Scene2D/OpenGLCompositor.cpp
471 475
472 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp 476 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.cpp
473 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h 477 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h
478 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLArrowRenderer.cpp
479 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLArrowRenderer.h
474 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp 480 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLBasicPolylineRenderer.cpp
475 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLBasicPolylineRenderer.h 481 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLBasicPolylineRenderer.h
476 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureProgram.cpp 482 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureProgram.cpp
477 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureProgram.h 483 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureProgram.h
478 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureRenderer.cpp 484 ${ORTHANC_STONE_ROOT}/Scene2D/Internals/OpenGLColorTextureRenderer.cpp