Mercurial > hg > orthanc-stone
comparison Framework/Scene2DViewport/CreateAngleMeasureTracker.cpp @ 1331:ab81ee8fce1f broker
- Viewport is not passed and stored as a shared_ptr instead
of raw reference.
- ViewportController can now be injected with an undo
stack (not a ctor param anymore, as a preparation for the
move of the undo stack to an interactor)
- Added (temp) flag to disable emscripten events registration
in the WebAssemblyViewport (because legacy client code
deals with them directly)
- Added emscripten_clear_timeout in ~WebGLViewportsRegistry
- Removed GenericToolbox::HoldingRef whose responsibility is
better served with proper callback un-registration.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 30 Mar 2020 14:23:46 +0200 |
parents | a5326ce4f24b |
children | 30deba7bc8e2 |
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1329:8d3e669f01a2 | 1331:ab81ee8fce1f |
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24 #include <Core/OrthancException.h> | 24 #include <Core/OrthancException.h> |
25 | 25 |
26 namespace OrthancStone | 26 namespace OrthancStone |
27 { | 27 { |
28 CreateAngleMeasureTracker::CreateAngleMeasureTracker( | 28 CreateAngleMeasureTracker::CreateAngleMeasureTracker( |
29 IViewport& viewport, | 29 boost::shared_ptr<IViewport> viewport, |
30 const PointerEvent& e) | 30 const PointerEvent& e) |
31 : CreateMeasureTracker(viewport) | 31 : CreateMeasureTracker(viewport) |
32 , state_(CreatingSide1) | 32 , state_(CreatingSide1) |
33 { | 33 { |
34 ScenePoint2D point = e.GetMainPosition(); | 34 ScenePoint2D point = e.GetMainPosition(); |
35 { | 35 { |
36 std::unique_ptr<IViewport::ILock> lock(viewport_.Lock()); | 36 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); |
37 Scene2D& scene = lock->GetController().GetScene(); | 37 Scene2D& scene = lock->GetController().GetScene(); |
38 point = e.GetMainPosition().Apply(scene.GetCanvasToSceneTransform()); | 38 point = e.GetMainPosition().Apply(scene.GetCanvasToSceneTransform()); |
39 } | 39 } |
40 command_.reset(new CreateAngleMeasureCommand(viewport, point)); | 40 command_.reset(new CreateAngleMeasureCommand(viewport, point)); |
41 } | 41 } |
53 "PointerMove: active_ == false"); | 53 "PointerMove: active_ == false"); |
54 } | 54 } |
55 | 55 |
56 | 56 |
57 { | 57 { |
58 std::unique_ptr<IViewport::ILock> lock(viewport_.Lock()); | 58 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); |
59 ViewportController& controller = lock->GetController(); | 59 ViewportController& controller = lock->GetController(); |
60 | 60 |
61 ScenePoint2D scenePos = event.GetMainPosition().Apply( | 61 ScenePoint2D scenePos = event.GetMainPosition().Apply( |
62 controller.GetScene().GetCanvasToSceneTransform()); | 62 controller.GetScene().GetCanvasToSceneTransform()); |
63 | 63 |