Mercurial > hg > orthanc-stone
comparison Framework/Viewport/SdlViewport.h @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | 1091b2adeb5a |
children | 6a9300ecfa13 |
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953:118fc5c85d07 | 956:a7351ad54960 |
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85 virtual SdlWindow& GetWindow() ORTHANC_OVERRIDE | 85 virtual SdlWindow& GetWindow() ORTHANC_OVERRIDE |
86 { | 86 { |
87 return context_.GetWindow(); | 87 return context_.GetWindow(); |
88 } | 88 } |
89 | 89 |
90 virtual void* DebugGetInternalContext() const ORTHANC_OVERRIDE; | |
91 | |
92 virtual bool IsContextLost() ORTHANC_OVERRIDE; | |
90 bool OpenGLContextLost(); | 93 bool OpenGLContextLost(); |
94 bool OpenGLContextRestored(); | |
91 | 95 |
92 virtual void UpdateSize(unsigned int width, unsigned int height) ORTHANC_OVERRIDE | 96 virtual void UpdateSize(unsigned int width, unsigned int height) ORTHANC_OVERRIDE |
93 { | 97 { |
94 // nothing to do in OpenGL, the OpenGLCompositor::UpdateSize will be called automatically | 98 // nothing to do in OpenGL, the OpenGLCompositor::UpdateSize will be called automatically |
95 } | 99 } |