comparison Framework/Viewport/SdlViewport.h @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 1091b2adeb5a
children 6a9300ecfa13
comparison
equal deleted inserted replaced
953:118fc5c85d07 956:a7351ad54960
85 virtual SdlWindow& GetWindow() ORTHANC_OVERRIDE 85 virtual SdlWindow& GetWindow() ORTHANC_OVERRIDE
86 { 86 {
87 return context_.GetWindow(); 87 return context_.GetWindow();
88 } 88 }
89 89
90 virtual void* DebugGetInternalContext() const ORTHANC_OVERRIDE;
91
92 virtual bool IsContextLost() ORTHANC_OVERRIDE;
90 bool OpenGLContextLost(); 93 bool OpenGLContextLost();
94 bool OpenGLContextRestored();
91 95
92 virtual void UpdateSize(unsigned int width, unsigned int height) ORTHANC_OVERRIDE 96 virtual void UpdateSize(unsigned int width, unsigned int height) ORTHANC_OVERRIDE
93 { 97 {
94 // nothing to do in OpenGL, the OpenGLCompositor::UpdateSize will be called automatically 98 // nothing to do in OpenGL, the OpenGLCompositor::UpdateSize will be called automatically
95 } 99 }