comparison Framework/Scene2D/TextureBaseSceneLayer.cpp @ 956:a7351ad54960

Made IsContextLost automatically set the flag by checking with the emscripten WebGL wrapper + added a LOT of logging messages right before throwing ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts from 60 to 600 sec (big datasets in some recent customer use cases) + added IsContext lost through the Viewport/Context layer (to make it reachable from external API) + the same for the underlying device context (for debug)
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 21 Aug 2019 16:16:30 +0200
parents 5430bcffba57
children 2d8ab34c8c91
comparison
equal deleted inserted replaced
953:118fc5c85d07 956:a7351ad54960
109 109
110 const Orthanc::ImageAccessor& TextureBaseSceneLayer::GetTexture() const 110 const Orthanc::ImageAccessor& TextureBaseSceneLayer::GetTexture() const
111 { 111 {
112 if (!HasTexture()) 112 if (!HasTexture())
113 { 113 {
114 LOG(ERROR) << "TextureBaseSceneLayer::GetTexture(): (!HasTexture())";
114 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); 115 throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls);
115 } 116 }
116 else 117 else
117 { 118 {
118 return *texture_; 119 return *texture_;