Mercurial > hg > orthanc-stone
comparison Applications/Sdl/SdlOpenGLContext.cpp @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | 1091b2adeb5a |
children | 6a9300ecfa13 |
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953:118fc5c85d07 | 956:a7351ad54960 |
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84 { | 84 { |
85 SDL_GL_DeleteContext(context_); | 85 SDL_GL_DeleteContext(context_); |
86 } | 86 } |
87 | 87 |
88 | 88 |
89 bool SdlOpenGLContext::IsContextLost() const | 89 bool SdlOpenGLContext::IsContextLost() |
90 { | 90 { |
91 return contextLost_; | 91 return contextLost_; |
92 } | 92 } |
93 | 93 |
94 | |
95 void SdlOpenGLContext::SetLostContext() | 94 void SdlOpenGLContext::SetLostContext() |
96 { | 95 { |
97 contextLost_ = true; | 96 contextLost_ = true; |
98 } | 97 } |
99 | 98 |