Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/OpenGLTextRenderer.cpp @ 594:9807ed3d3e03
OpenGLCompositor
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 14:45:47 +0200 |
parents | |
children | 6e888cf6a48b |
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593:6bf8f881fcb5 | 594:9807ed3d3e03 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLTextRenderer.h" | |
23 | |
24 namespace OrthancStone | |
25 { | |
26 namespace Internals | |
27 { | |
28 void OpenGLTextRenderer::LoadLayer(const TextSceneLayer& layer) | |
29 { | |
30 data_.reset(new OpenGLTextProgram::Data(context_, alphabet_, layer)); | |
31 } | |
32 | |
33 | |
34 OpenGLTextRenderer::OpenGLTextRenderer(OpenGL::IOpenGLContext& context, | |
35 OpenGLTextProgram& program, | |
36 const GlyphTextureAlphabet& alphabet, | |
37 OpenGL::OpenGLTexture& texture, | |
38 const TextSceneLayer& layer) : | |
39 context_(context), | |
40 program_(program), | |
41 alphabet_(alphabet), | |
42 texture_(texture) | |
43 { | |
44 LoadLayer(layer); | |
45 } | |
46 | |
47 | |
48 void OpenGLTextRenderer::Render(const AffineTransform2D& transform) | |
49 { | |
50 if (data_.get() != NULL) | |
51 { | |
52 program_.Apply(texture_, *data_, transform); | |
53 } | |
54 } | |
55 | |
56 | |
57 void OpenGLTextRenderer::Update(const ISceneLayer& layer) | |
58 { | |
59 LoadLayer(dynamic_cast<const TextSceneLayer&>(layer)); | |
60 } | |
61 } | |
62 } |