Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.h @ 594:9807ed3d3e03
OpenGLCompositor
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 14:45:47 +0200 |
parents | |
children | 6e888cf6a48b |
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593:6bf8f881fcb5 | 594:9807ed3d3e03 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #pragma once | |
23 | |
24 #include "CompositorHelper.h" | |
25 #include "OpenGLColorTextureProgram.h" | |
26 #include "../InfoPanelSceneLayer.h" | |
27 | |
28 namespace OrthancStone | |
29 { | |
30 namespace Internals | |
31 { | |
32 class OpenGLInfoPanelRenderer : public CompositorHelper::ILayerRenderer | |
33 { | |
34 private: | |
35 OpenGL::IOpenGLContext& context_; | |
36 OpenGLColorTextureProgram& program_; | |
37 std::auto_ptr<OpenGL::OpenGLTexture> texture_; | |
38 BitmapAnchor anchor_; | |
39 | |
40 void LoadTexture(const InfoPanelSceneLayer& layer); | |
41 | |
42 public: | |
43 OpenGLInfoPanelRenderer(OpenGL::IOpenGLContext& context, | |
44 OpenGLColorTextureProgram& program, | |
45 const InfoPanelSceneLayer& layer); | |
46 | |
47 virtual void Render(const AffineTransform2D& transform); | |
48 | |
49 virtual void Update(const ISceneLayer& layer) | |
50 { | |
51 LoadTexture(dynamic_cast<const InfoPanelSceneLayer&>(layer)); | |
52 } | |
53 }; | |
54 } | |
55 } |