Mercurial > hg > orthanc-stone
comparison Framework/Scene2D/Internals/OpenGLColorTextureRenderer.cpp @ 594:9807ed3d3e03
OpenGLCompositor
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 14:45:47 +0200 |
parents | |
children | 6e888cf6a48b |
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593:6bf8f881fcb5 | 594:9807ed3d3e03 |
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1 /** | |
2 * Stone of Orthanc | |
3 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics | |
4 * Department, University Hospital of Liege, Belgium | |
5 * Copyright (C) 2017-2019 Osimis S.A., Belgium | |
6 * | |
7 * This program is free software: you can redistribute it and/or | |
8 * modify it under the terms of the GNU Affero General Public License | |
9 * as published by the Free Software Foundation, either version 3 of | |
10 * the License, or (at your option) any later version. | |
11 * | |
12 * This program is distributed in the hope that it will be useful, but | |
13 * WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
15 * Affero General Public License for more details. | |
16 * | |
17 * You should have received a copy of the GNU Affero General Public License | |
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
19 **/ | |
20 | |
21 | |
22 #include "OpenGLColorTextureRenderer.h" | |
23 | |
24 namespace OrthancStone | |
25 { | |
26 namespace Internals | |
27 { | |
28 void OpenGLColorTextureRenderer::LoadTexture(const ColorTextureSceneLayer& layer) | |
29 { | |
30 context_.MakeCurrent(); | |
31 texture_.reset(new OpenGL::OpenGLTexture); | |
32 texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); | |
33 layerTransform_ = layer.GetTransform(); | |
34 } | |
35 | |
36 | |
37 OpenGLColorTextureRenderer::OpenGLColorTextureRenderer(OpenGL::IOpenGLContext& context, | |
38 OpenGLColorTextureProgram& program, | |
39 const ColorTextureSceneLayer& layer) : | |
40 context_(context), | |
41 program_(program) | |
42 { | |
43 LoadTexture(layer); | |
44 } | |
45 | |
46 | |
47 void OpenGLColorTextureRenderer::Render(const AffineTransform2D& transform) | |
48 { | |
49 if (texture_.get() != NULL) | |
50 { | |
51 program_.Apply(*texture_, AffineTransform2D::Combine(transform, layerTransform_), true); | |
52 } | |
53 } | |
54 | |
55 | |
56 void OpenGLColorTextureRenderer::Update(const ISceneLayer& layer) | |
57 { | |
58 // Should never happen (no revisions in color textures) | |
59 LoadTexture(dynamic_cast<const ColorTextureSceneLayer&>(layer)); | |
60 } | |
61 } | |
62 } |