comparison OrthancStone/Sources/Scene2DViewport/EditAngleMeasureTracker.cpp @ 1606:874e178f34e9

- ViewportController now has weak ptr to Viewport - Measuring tools + related commands and all trackers now store only a weak_ptr to the Viewport and lock() on demand for usage - LayerHolder and FixedPoint aligner store only a weak_ptr to the Viewport, too - Fixed float/double warning in GrayscaleWindowingSceneTracker
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 28 Oct 2020 20:14:34 +0100
parents 8563ea5d8ae4
children 9ac2a65d4172
comparison
equal deleted inserted replaced
1605:b3c439d96d3e 1606:874e178f34e9
26 26
27 namespace OrthancStone 27 namespace OrthancStone
28 { 28 {
29 EditAngleMeasureTracker::EditAngleMeasureTracker( 29 EditAngleMeasureTracker::EditAngleMeasureTracker(
30 boost::shared_ptr<MeasureTool> measureTool, 30 boost::shared_ptr<MeasureTool> measureTool,
31 boost::shared_ptr<IViewport> viewport, 31 boost::weak_ptr<IViewport> viewport,
32 const PointerEvent& e) 32 const PointerEvent& e)
33 : EditMeasureTracker(viewport, e) 33 : EditMeasureTracker(viewport, e)
34 { 34 {
35 ScenePoint2D scenePos; 35 ScenePoint2D scenePos;
36 36
37 { 37 {
38 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); 38 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
39 ViewportController& controller = lock->GetController(); 39 ViewportController& controller = lock->GetController();
40 scenePos = e.GetMainPosition().Apply(controller.GetScene().GetCanvasToSceneTransform()); 40 scenePos = e.GetMainPosition().Apply(controller.GetScene().GetCanvasToSceneTransform());
41 } 41 }
42 42
43 modifiedZone_ = dynamic_cast<AngleMeasureTool&>(*measureTool).AngleHitTest(scenePos); 43 modifiedZone_ = dynamic_cast<AngleMeasureTool&>(*measureTool).AngleHitTest(scenePos);
49 49
50 } 50 }
51 51
52 void EditAngleMeasureTracker::PointerMove(const PointerEvent& e) 52 void EditAngleMeasureTracker::PointerMove(const PointerEvent& e)
53 { 53 {
54 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); 54 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
55 55
56 ViewportController& controller = lock->GetController(); 56 ViewportController& controller = lock->GetController();
57 const Scene2D& scene = controller.GetScene(); 57 const Scene2D& scene = controller.GetScene();
58 58
59 ScenePoint2D scenePos = e.GetMainPosition().Apply( 59 ScenePoint2D scenePos = e.GetMainPosition().Apply(