comparison OrthancStone/Sources/Scene2DViewport/CreateAngleMeasureTracker.cpp @ 1606:874e178f34e9

- ViewportController now has weak ptr to Viewport - Measuring tools + related commands and all trackers now store only a weak_ptr to the Viewport and lock() on demand for usage - LayerHolder and FixedPoint aligner store only a weak_ptr to the Viewport, too - Fixed float/double warning in GrayscaleWindowingSceneTracker
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 28 Oct 2020 20:14:34 +0100
parents 8563ea5d8ae4
children 9ac2a65d4172
comparison
equal deleted inserted replaced
1605:b3c439d96d3e 1606:874e178f34e9
24 24
25 #include <OrthancException.h> 25 #include <OrthancException.h>
26 26
27 namespace OrthancStone 27 namespace OrthancStone
28 { 28 {
29 CreateAngleMeasureTracker::CreateAngleMeasureTracker(boost::shared_ptr<IViewport> viewport, 29 CreateAngleMeasureTracker::CreateAngleMeasureTracker(boost::weak_ptr<IViewport> viewport,
30 const PointerEvent& e) : 30 const PointerEvent& e) :
31 CreateMeasureTracker(viewport), 31 CreateMeasureTracker(viewport),
32 state_(CreatingSide1) 32 state_(CreatingSide1)
33 { 33 {
34 ScenePoint2D point; 34 ScenePoint2D point;
35 35
36 { 36 {
37 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); 37 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
38 Scene2D& scene = lock->GetController().GetScene(); 38 Scene2D& scene = lock->GetController().GetScene();
39 point = e.GetMainPosition().Apply(scene.GetCanvasToSceneTransform()); 39 point = e.GetMainPosition().Apply(scene.GetCanvasToSceneTransform());
40 } 40 }
41 41
42 command_.reset(new CreateAngleMeasureCommand(viewport, point)); 42 command_.reset(new CreateAngleMeasureCommand(viewport, point));
55 "PointerMove: active_ == false"); 55 "PointerMove: active_ == false");
56 } 56 }
57 57
58 58
59 { 59 {
60 std::unique_ptr<IViewport::ILock> lock(viewport_->Lock()); 60 std::unique_ptr<IViewport::ILock> lock(GetViewportLock());
61 ViewportController& controller = lock->GetController(); 61 ViewportController& controller = lock->GetController();
62 62
63 ScenePoint2D scenePos = event.GetMainPosition().Apply( 63 ScenePoint2D scenePos = event.GetMainPosition().Apply(
64 controller.GetScene().GetCanvasToSceneTransform()); 64 controller.GetScene().GetCanvasToSceneTransform());
65 65